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Strategy / tactics

Dune II: The Building of a Dynasty

1 December 19928.0/ 10 · 190 votesTeen21

Trailer

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About

The planet Arrakis (also known as Dune for its sandy landscape) is the only place in the known universe where Melange (more commonly known as the Spice) can be found. The Spice is the basis of interstellar travel and thus the standard of the Imperial economy. To increase productivity, The Padishah Emperor has invited three powerful Houses (Harkonnen, Atreides, and Ordos) to compete against one another economically and bring up spice production. Competition among these houses begins peacefully but soon turns ugly as they battle each other with armed troops, advanced weaponry, and spies. The planet itself is also hostile, with dangerous sandworms inhabiting the spice fields.

Dune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre. Even though set in Frank Herbert's famous Dune universe, the game is only loosely connected to the plot of any of the books or the films based on them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses. In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed.

The single resource in the game is the Spice, which must be collected by harvesters. The spice is converted to credits in a refinery, which are then spent to construct additional buildings and units. There are two terrain types: buildings can only be constructed on stone, while the Spice is only found on the sand. However, units moving on sand attract the large sandworms of Dune, who are virtually indestructible and can swallow even large units whole. As levels progress, new and more advanced buildings and units are made available, including structures like a radar station, a repair facility, or defense turrets and, for units, various ground troops, light vehicles, and tanks. Each House can construct one unique special unit, and, after building a palace improvement, can unleash a unique palace effect.

After a mission is completed, the player can select the next mission on a map of Dune. This choice determines the layout of the next map to be played but has no effect on the overall campaign.

Game details

Business Model

Commercial

Media Type

3.5" Floppy Disk, 5.25" Floppy Disk, CD-ROM

Input Devices Supported/Optional

Keyboard, Mouse

Number of Offline Players

1 Player

Save Game Methods

Manual Save

System requirements

Min. CPU Class Required

Intel 8088 / 8086

Min. OS Class Required

PC/MS-DOS 3.3

Min. RAM Required

640 KB

Min. MSCDEX Required

2.1

Min. CD-ROM Drive Speed Required

1X (150 KB/s)

Video Modes Supported

MCGA, VGA

Sound Devices Supported

Adlib, Adlib Gold, PC Speaker, Roland MT-32 (and LAPC-I), Roland Sound Canvas, Sound Blaster, Sound Blaster Pro, Tandy / PCjr

Box art

Also known as

Dune 2Informal / budget release media title

Dune IIEuropean floppy disk title

Dune II: Battle for ArrakisEuropean title

Dune II: Der Kampf um ArrakisGerman in-game title

Dune II: The Battle for ArrakisEuropean in-game title

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Facts

Developer

Westwood Studios

Publisher

Virgin Games

Released

1 December 1992

Series

Dune

Platforms

PCDOSAmigaAcorn 32-bit

Age ratings

ESRBTeenUSK6ELSPA3+

Tags

Top-downFree cameraReal-timeReal-time strategy (RTS)Point and selectSci-fi / futuristicWarLicensed