The Lord of the Rings: The Battle for Middle-earth II
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About
The Lord of the Rings: The Battle for Middle-earth II brings extensive changes compared to the original.
The storyline follows the lesser known story of the War of the North, which took place at the same time as the Lord of the Rings trilogy. The game makes use of the book license in addition to the existing license of Peter Jackson's film trilogy, which also results in some characters which were not seen in the films being present in this game. Also included are some original characters, like Gorkil and Drogoth. The campaigns are once again split to the Good and Evil, but instead of taking place on a meta-map, they are entirely linear in nature.
The game features six playable factions: Men of the West (combination of Gondor and Rohan from the first game), Elves, Dwarves, Goblins, Isengard, and Mordor. The base system has been completely overhauled, allowing for free-form construction around the map. Resources are still primarily gathered by farm-type structures, but they have to be built far from each other and on suitable terrain for optimal income. Some neutral buildings like beacons, taverns and shipyards can be captured by infantrymen, much like tech structures in the later Command & Conquer games. In addition to this, production structures (unlike farm-type ones) have to be manually upgraded to be able to train higher-tier units. More units are available per faction, new support powers can be selected in the Palantir, and custom heroes can be designed and trained in skirmish and multiplayer. Taking the One Ring (from a killed Gollum unit which can occasionally appear on a map) to a fortress will allow the player to train a Ring Hero - Galadriel for the Good factions or Sauron for the Evil factions, both heroes being more powerful than any other unit in the game.
A new game mode is introduced - the War of the Ring, which is available in singleplayer and multiplayer. The player chooses a meta-map scenario and the armies which will be present on it, after which the game is played in a turn-based fashion over the regions of Middle-earth, where players establish bases and task forces. Battles between opposing factions can be resolved automatically or by loading a usual real-time mode map and playing a modified skirmish match with starting units and/or structures which match the state on the turn-based map.
Ways to play
Modes
Perspective
Game details
Business Model
Commercial
Supported Systems/Models
x86 (32-bit)
Media Type
CD-ROM, DVD-ROM
Sound Capabilities
DirectSound3D, EAX Advanced HD
Input Devices Required
Keyboard, Mouse
Additional Hardware Required
3D Accelerator
Multiplayer Options
Internet, LAN, Modem
Multiplayer Game Modes
Bots, Free-for-all / One-on-one (VS), Team
Number of Offline Players
1 Player
Number of Online Players
2-8 Players
Save Game Methods
Manual Save
System requirements
Min. CPU Class Required
Intel Pentium 4
Min. OS Class Required
Windows XP
Min. RAM Required
256 MB
Min. DirectX Version Required
DirectX 9.0c
Min. CD-ROM Drive Speed Required
16X (2.4 MB/s)
Min. DVD-ROM Drive Speed Required
8X (10.56 MB/s)
Min. Video Memory Required
64 MB
Box art
Also known as
A Gyűrűk Ura: Harc Középföldéért II — Hungarian title
BFME2 — Common abbreviation
Der Herr der Ringe: Die Schlacht um Mittelerde II — German title
El Señor de los Anillos: la batalla por la Tierra Media II — Spanish title
Il Signore degli Anelli: La Battaglia per la Terra di Mezzo II — Italian title
Le Seigneur des Anneaux: La Bataille pour la Terre du Milieu II — French title
O Senhor dos Anéis: A Batalha pela Terra Média II — Portuguese title
Pán Prstenů: Bitva o Středozem II — Czech title
Ringarnas Herre: Slaget om Midgård II — Swedish title
Ringenes Herre: Kampen om Midgard II — Norwegian title
Władca Pierścieni: Bitwa o Śródziemie II — Polish title
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Facts
Developer
Publisher
Released
2006
Series
Battle for Middle-earth
Platforms
Age ratings
Standing
Top 2% by visits
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