Independent · Sarajevo

Everyone writes about games. We also keep the record of yours.

TechPlay is a gaming and hardware publication with a games database underneath it and a library on top. Six of us write here. There is no publisher behind us, which is why the reviews answer to readers.

The publishing has been running since 2021. The rest exists because of a second problem: everybody covers games, and nobody keeps a usable record of the ones you have actually played. Your hours sit in one launcher, your finished titles in another, and your own taste is something you would have to work out by hand.

333,535Games catalogued
57,630Studios
656Pieces published
5Platforms your library reads

What we built

Three things, and the order is the argument: the catalogue is the ground, the library is built on it, and the profile is a reading of the library.

A catalogue big enough to be the floor

Every game we can find, assembled from what the stores publish rather than typed in by hand — with release dates, platforms, genres, cover art and the studios behind them. It is not the pitch. It exists so that everything after it has something to stand on.

One library, five platforms

Steam shows you Steam. PlayStation shows you PlayStation. Connect Steam, Xbox, PlayStation, GOG and Epic and your shelf assembles itself in one place — the games, the hours where the platform will give them, the ones you finished — and anything they miss you add yourself.

A profile that reads it back

From that shelf the site can describe your taste in figures you can check, tell you how close it sits to another player's, and suggest what to start tonight out of what you already own. Everything it says about you is derived from your own library — never from a model you cannot inspect.

And the rest of it

How we work

Six rules the code already follows. A principle nothing enforces is a slogan.

Every number shows its working

Taste matching publishes its weights. The backlog advisor scores against a fixed total, so its match percentage is a real percentage. If a figure cannot be explained, it does not go on the page.

Derived, not guessed

What your profile says about you is read from your collection and your playtime. Nothing is inferred from a model you cannot inspect, and nothing is invented to fill a gap.

Nothing is logged without you

Playtime read from Steam becomes a proposed session, never a recorded one, and the switch that shelves a game because we saw you playing it is one you can turn off. A diary you did not write is not a diary.

Reviews are independent

Games and hardware are covered on their merits. Supporting the site buys an ad-free page and a say in what we look at next — never in what we conclude.

Corrections are visible

When we get something wrong we change it and say so, rather than editing quietly and hoping. The help centre says which of its own claims turned out to be wrong.

We would rather say the awkward thing

Where a platform's own privacy setting is the reason your library is empty, we name it. Where a duplicate in your shelf is one we will not merge automatically, we explain why not.

Who writes here

Everyone with a byline on the site. The counts are their published pieces.

Adi ZeljkovićEditor-in-Chief · 170 piecesThey say he never sleeps! He lives in the blur between code and screen. While the world rushed through levels, he transcribed the cries of fallen bosses and the whispers of the machine. After 30 years in the digital trenches, his ink is binary. He isn't here to review games—he's here to archive the chronicle of our digital existence.Nenad DivljakovićEditor-in-Chief · 67 piecesA hyper-critical columnist with a deep-seated love for philosophy and obscure games, perpetually seeking meaning in both narrative and mechanics. He values experiences that pose more questions than they provide answers—especially when delivered through sharp dialogue and innovative design.Milan DogandžićContributor · 263 piecesMilan is a gaming enthusiast who values story-rich experiences, memorable characters, and deep narratives. His passion for storytelling goes beyond games, influencing his taste across all forms of media. He especially enjoys open-world RPGs, where exploration and player choice create unforgettable journeys.Miloš ReškovićContributor · 106 piecesHi, name's Miloš, I’ve been leveling up in gaming since childhood, diving headfirst into worlds where survival isn’t guaranteed and every choice matters. Sci-fi, horror, and survival games are my playgrounds, and I bring that passion to every article I write. Whether it’s breaking down the latest releases, uncovering hidden mechanics, or sharing strategies, I’m here to keep gamers informed, entertained, and ready for the next challenge. Gaming isn’t just what I play—it’s how I see the world.Uroš KurlagićContributor · 45 piecesA senior editor exploring the intersection of technical innovation and digital storytelling. I treat games as complex artifacts, dissecting mechanical intent and the silent weight of player agency to find the artistic "how" behind the "what."Nemanja KočicaContributor · 5 pieces

We are not the biggest gaming site

That is not the ambition. The ambition is to be the one that knows what you play — and to be wrong about it out loud when we are. Something missing, broken or worth covering? We would rather hear it.