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Strategy / tactics

Command & Conquer: Generals

1 February 20038.0/ 10 · 88 votesTeen5

Trailer

Screenshots (44)

Artwork (1)

About

A new chapter in the Command & Conquer universe, set somewhere in the 2010s, pits three sides for global domination: the United States of America, the People's Republic of China and the Global Liberation Army (GLA).

Generals features real world (renamed or slightly altered) weapons combined with quasi-high-tech ones, new control schemes and a fast-paced multiplayer. Generals is the first game in the Command & Conquer series not to include FMV or pre-rendered cutscenes between missions, and was also the first C&C game without the Westwood Studios label (although the development studio was initially called Westwood Pacific before being merged into EA Pacific). It uses a full 3D environment powered by the SAGE engine, a modified version of the W3D engine previously seen in C&C: Renegade.

The core gameplay differs somewhat from other games in the series, a move done in order to modernize the formula. First off, construction yards are absent, as structures are built by dozers for the USA and China, and workers for the GLA. The sidebar is replaced with the bottom bar, and support powers are "purchased" with leveling up as a general, which is done through participating in combat. For the first time in the series, each factory-type structure (barracks, war factory, airfield...) has its own build queue, in the same fashion as in Blizzard's RTS titles before it, instead of having a shared one like in the previous C&C games. Upgrades are available for the first time in the series as well, bringing improvements to units and structures. Everything is paid for in advance instead of having credits slowly drain as the object is constructed.

Ways to play

Modes

Single playerMultiplayer

Perspective

Bird view / Isometric

Languages (9)

Languageaudiosubtitlesinterface
Chinese (Traditional)
English
German
Italian
Japanese
Korean
Polish
Portuguese (Brazil)
Spanish (Spain)

Game details

Business Model

Commercial

Supported Systems/Models

x86 (32-bit)

Drivers/APIs Supported

Direct3D

Media Type

CD-ROM

Sound Capabilities

DirectSound3D, EAX Advanced HD

Input Devices Required

Keyboard, Mouse

Additional Hardware Required

3D Accelerator

Multiplayer Options

Internet, LAN, Modem

Multiplayer Game Modes

Bots, Free-for-all / One-on-one (VS), Team

Number of Offline Players

1 Player

Number of Online Players

2-8 Players

Save Game Methods

Manual Save

System requirements

Min. CPU Class Required

Intel Pentium III

Min. OS Class Required

Windows 98

Min. RAM Required

128 MB

Min. DirectX Version Required

DirectX 8.1

Min. CD-ROM Drive Speed Required

8X (1.2 MB/s)

Min. Video Memory Required

32 MB

Box art

Also known as

C&C: GeneralsInformal title

Command & Conquer: GeneräleGerman censored re-release title

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Facts

Developer

EA Pacific

Released

1 February 2003

Series

Command & Conquer

Platforms

PCWindowsMac

Age ratings

ESRBTeenPEGI12USK16ACBM15+ELSPA15+SELL12aDeSe+18VET/SFB15 (Square)DJCTQ14

Standing

Top 2% by visits

Official website

Tags

Diagonal-downFree cameraReal-timeReal-time strategy (RTS)Multiple units/characters controlPoint and selectAsiaMiddle EastSci-fi / futuristicWarRegional differences