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Strategy / tactics

Master of Magic

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Artwork (1)

About

The plot of Master of Magic is to become the dominant wizard on two 'planes' of existence, the normal Earth-like one and the fantasy based plane "Myrror". You can do this by destroying your competing wizards (up to 4 computer players) or by casting the Spell of Mastery.

Game play is carried out in a 2D top down perspective. You move your armies around the board, fighting monsters to get treasure, and more importantly 'nodes'. Once you control a node you can summon a spirit to meld with the node and gain mana from it. You also must build up your cities so you can support and train your army. City management is very much like Civilization. You also must allocate your mana for use, or research. You must research to learn new spells. You can do battle with the enemy in a quasi-isometric perspective or you can have the game simulate the battles.

The game ends when your home tower is destroyed; you banish all the other wizards (by destroying their home tower) or someone casts the Spell of Mastery.

Ways to play

Modes

Single player

Perspective

Bird view / Isometric

Languages (7)

Languageaudiosubtitlesinterface
Chinese (Simplified)
English
French
German
Italian
Polish
Spanish (Spain)

Game details

Business Model

Commercial

Media Type

Download

Box art

Also known as

Civizard: Majutsu no KeifuJapanese PlayStation release

MOMInformal abbreviation

Master of Magic ClassicSteam / GOG.com release title as of 11 May 2021

Maître de la MagieFrench title

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Facts

Developer

MuHa Games

Released

1994

Platforms

PCLinuxDOSWindowsPlayStationPS1PC-98

Age ratings

USK6

Standing

Top 3% by 24hr peak players

Official website

Tags

Diagonal-downTurn-based4XManagerial / business simulationRPG elementsTurn-based strategy (TBS)Point and selectFantasy