
MuHa Games
MuHa Games came into existence in the early months of 2010 as a two-person effort at making games and our first completed productions were browser/flash games. This allowed us to learn the basics of project management (and other useful words, such as “deadlines”) so, as a next step, we decided to take a dive into PC-Win platform. When Thea: The Awakening arrived to Steam Early Access in 2015, we were finally able to leave our employments and start a proper game development studio. Since then, we're the proud parents of Thea 2: The Shattering, co-parents of Master of Magic Remake, and currently we're baking our newest baby aka the Project.
Developed4
Published2
Game and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.



