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Heroes of Might and Magic IV cover art
Strategy / tactics

Heroes of Might and Magic IV

by New World Computing·published by The 3DO Company

2002Everyone30
PCWindowsMac

Reader score

7.7/ 10

87 votes

Where to get it

Trailer

Gallery

15

About

As the fourth installment of the series, Heroes of Might and Magic IV brings many new features to the game while retaining the old interface design and gameplay.

The game still is about exploring huge maps with heroes and armies, collecting treasures, building up cities, fighting monsters and defeating foes. There are six new and large campaigns and 24 single scenarios to play, all set in the Axeoth world to which many have escaped after the world-ending disaster in Enroth known as the Reckoning, shortly after the events of Heroes Chronicles: The Sword of Frost.

Towns and interracial alliances have been redone. Units are now split to 4 levels, with each town having two buildable unit types per level; however, after the first level, each town has to decide which dwelling to construct, discarding the other unless another town of the same type is found. Towns now also have caravan buildings, which can transfer units and resources between towns and allied players. Individual units can now traverse the map without heroes (including neutral ones, if such a setting is enabled), and heroes who perish in battle can be resurrected if their body is taken to a friendly town, while those who are defeated by an enemy player can be taken to a prison.

The game is now entirely displayed in an isometric view, and the battlefield is split to small square tiles instead of large hexes. Heroes fight side by side with other units and are used for combat as if they were a standard unit, which restricts their spellcasting only to times when it is their turn. However, multiple heroes can be present in a single unit stack. Heroes no longer have individual specialties, and only differ in town allegiances and whether they specialize in might or magic - towns of similar affinities can hire heroes from neighboring towns in an affinity graph, with the exception of Stronghold (Might) which can hire might heroes of any faction but never magic ones, as they do not have access to a magic guild.

As before, the game can be played in hot seat mode with other players, and comes with a map editor. Post-launch updates have added online multiplayer capabilities.

Ways to play

Modes

Single playerMassively Multiplayer Online (MMO)

Perspective

Bird view / Isometric

Editions

Heroes of Might and Magic IV: Complete Edition

Expansions

Included in

Heroes of Might and Magic IV: Complete Edition

Game details

Business Model

Commercial

Supported Systems/Models

x86 (32-bit)

Drivers/APIs Supported

DirectDraw

Media Type

CD-ROM, Download, DVD-ROM

Input Devices Required

Mouse

Input Devices Supported/Optional

Keyboard

Multiplayer Options

Hot Seat, Internet, LAN

Multiplayer Game Modes

Free-for-all / One-on-one (VS), Team

Number of Offline Players

1-6 Players

Number of Online Players

2-6 Players

Save Game Methods

Auto-save, Manual Save

System requirements

Min. CPU Class Required

Intel Pentium II

Min. OS Class Required

Windows 95

Min. RAM Required

64 MB

Min. DirectX Version Required

DirectX 8.0

Min. CD-ROM Drive Speed Required

4X (600 KB/s)

Min. Video Memory Required

4 MB

Video Modes Supported

Full screen, Window

Video Resolutions Supported

800×600, 1024×768, 1280×1024

Box art

Also known as

HOMM4 — Common abbreviation

Reader ratings

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Facts

Released

2002

Platforms

PCWindowsMac

Age ratings

ESRBEveryonePEGI12USK12ACBG8+ELSPA15+SELL12VET/SFB11 (Square)DJCTQ14

Standing

Top 46% by visits

Tags

Diagonal-down2D scrollingFree cameraIsometricTurn-basedRPG elementsTurn-based strategy (TBS)Multiple units/characters controlFantasy