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Command & Conquer: Tiberian Sun cover art
Strategy / tactics

Command & Conquer: Tiberian Sun

by Westwood Studios·published by Electronic Arts, ak tronic Software & Services, Sold Out Sales & Marketing

1 August 1999Teen28
PCWindows

Reader score

7.6/ 10

138 votes

Where to get it

Trailer

Gallery

42

About

Command & Conquer: Tiberian Sun is a real-time strategy game and the direct sequel to the original Command & Conquer, set in the year 2030.

The Earth is now heavily contaminated with the alien crystalline substance known as Tiberium and is becoming less habitable with time, while new life forms have formed in areas of serious contamination. While the Global Defense Initiative (GDI) still has a technologically advanced arsenal, it is also tasked with Tiberium research and abatement. The Brotherhood of Nod suddenly re-emerges from hiding, and its leader Kane, believed to have been dead since the assault on Sarajevo in the First Tiberium War, unveils himself to General Solomon on GDI's orbital station Philadelphia. As Nod's sneak attacks start scourging the world like decades prior, GDI prepares for self-defense. Meanwhile, survivors of Tiberium mutation who call themselves The Forgotten live separated from society, but are about to become relevant for both GDI and Nod efforts.

Tiberian Sun debuted an isometric engine which combines the use of 2D sprites with 3D voxels (short for volume elements). There are even larger differences between the two playable sides in terms of gameplay styles and visual design - GDI prefers brute force while Nod specializes in hit-and-run tactics and the element of surprise. Some of the technologically advanced units include hovercrafts, subterranean flame tanks (aptly named "Devil's Tongues"), mechanized walkers, etc. Each side now also has multiple support powers at their disposal, and some of the special technologies have direct counters - stealth units can be discovered by mobile sensor arrays, while subterranean units can be directed further from sensitive areas with concrete pavement. The campaigns, similar to those in preceding titles, have side missions which can aid in resolving main missions (e.g. destroying a nearby outpost will reduce the size of the enemy army in the main mission).

Ways to play

Modes

Single playerMultiplayer

Perspective

Bird view / Isometric

Expansions

Mods

Tiberian War: Ion ShockTwisted InsurrectionDawn of the Tiberium Age

Included in

Command & Conquer: The Ultimate CollectionCommand & Conquer: Tiberian Sun and Firestorm

Game details

Business Model

Commercial

Supported Systems/Models

x86 (32-bit)

Drivers/APIs Supported

DirectDraw

Media Type

CD-ROM

Input Devices Required

Mouse

Input Devices Supported/Optional

Keyboard

Multiplayer Options

Internet, LAN, Modem, Null-modem cable

Multiplayer Game Modes

Free-for-all / One-on-one (VS), Team

Number of Offline Players

1 Player

Number of Online Players

2-8 Players

Save Game Methods

Manual Save

System requirements

Min. CPU Class Required

Intel Pentium

Min. OS Class Required

Windows 95

Min. RAM Required

32 MB

Min. DirectX Version Required

DirectX 6

Min. CD-ROM Drive Speed Required

4X (600 KB/s)

Min. Video Memory Required

2 MB

Video Modes Supported

Full screen

Video Resolutions Supported

640×480, 800×600, 1024×768

Box art

Also known as

C&C 2 — Informal title

C&C:TS — Informal title

Command & Conquer 2: Tiberian Sun — Informal title

Command & Conquer: Soleil de Tiberium — French title

Command & Conquer: Teil 3 - Operation: Tiberian Sun — German title

Reader ratings

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Facts

Released

1 August 1999

Platforms

PCWindows

Age ratings

ESRBTeenPEGI16USK16ACBMA15+ELSPA15+SELL16VET/SFB11 (Square)DJCTQ14

Standing

Top 9% by visits

Tags

Diagonal-downFree cameraIsometricReal-timeReal-time strategy (RTS)Multiple units/characters controlPoint and selectEuropeMiddle EastNorth AmericaSci-fi / futuristicWarRegional differences