How long to beat
from 2 players
19h
Rushed
main story only
28h
Normally
story and some extras
31h
Completionist
everything in it
Trailer
Screenshots (22)
Artwork (12)
About
Age of Mythology is a spin-off title from the Age of Empires series of real-time strategy games, sharing most of its gameplay with prior titles in the series. However, as opposed to the numerous civilizations that are present in Age of Empires which differ in statistics, tech tree availability and a few unique units and upgrades, Age of Mythology has three factions which differ visually and functionally in their entirety - the Greek, the Egyptians, and the Norse. Each civilization has a different economic model, a different tech tree and unit roster, a different play style, and a different way to acquire favor from their gods.
Other than introducing a 3D engine, the main feature that Age of Mythology brings are myth units and heroes, as well as choosing gods to worship. Gods are split to major and minor ones - major gods act as subfactions (not unlike "countries" in Command & Conquer: Red Alert 2) which have their own bonuses and abilities, and each major god has a selection of two minor gods for each age transition. Each minor god brings their own unique units, upgrades and god ability, and only one can be chosen per age.
Myth units are available for training at temples (or docks if they are seafaring) and require favor to produce and upgrade. Heroes are special units who are more effective at fighting myth units than regular human units, while human units still have entire series of upgrades. Certain units also have special abilities which require time to recharge, such as anubites jumping towards their target, or minotaurs throwing their enemies a considerable distance.
Certain economic changes have been made as well, such as farms and fish schools being infinite food sources.
Age of Mythology has a single campaign with 32 missions, titled "Fall of the Trident". The storyline is unified and played from the perspectives of all three playable factions, whose representatives (Atlantean/Greek hero Arkantos, Egyptian pharaoh Amanra, Greek heroes Ajax and Chiron, and more) end up interacting with each other despite the large geographic distances between their homelands in order to stop pirates and followers of the evil cyclops Garganensis from unleashing an imprisoned titan. Skirmishes and multiplayer matches take place on randomized maps which follow several preset templates and feature multiple game modes.
Ways to play
Modes
Perspective
Game details
Business Model
Commercial
Supported Systems/Models
x86 (32-bit)
Drivers/APIs Supported
Direct3D
Media Type
CD-ROM, DVD-ROM
Input Devices Required
Mouse
Input Devices Supported/Optional
Keyboard
Additional Hardware Required
3D Accelerator
Multiplayer Options
Internet, LAN, Modem
Multiplayer Game Modes
Bots, Free-for-all / One-on-one (VS), Team
Number of Offline Players
1 Player
Number of Online Players
2-12 Players
Save Game Methods
Manual Save
System requirements
Min. CPU Class Required
Intel Pentium II
Min. OS Class Required
Windows 98
Min. RAM Required
128 MB
Min. DirectX Version Required
DirectX 8.1
Min. CD-ROM Drive Speed Required
2X (300 KB/s)
Min. Video Memory Required
16 MB
Video Modes Supported
Full screen
Video Resolutions Supported
800×600, 1024×768, 1280×1024
Box art
Also known as
AOM — Abbreviated title
RTS 3 — Working title
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Facts
Developer
Publisher
Released
30 October 2002
Series
Age of Empires
Platforms
Age ratings
Standing
Top 3% by visits
Tags
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Community Discussion
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