Games database
Strategy / tactics

Age of Mythology

30 October 20028.5/ 10 · 100 votesTeen8

How long to beat

from 2 players

19h

Rushed

main story only

28h

Normally

story and some extras

31h

Completionist

everything in it

Trailer

Screenshots (22)

Artwork (12)

About

Age of Mythology is a spin-off title from the Age of Empires series of real-time strategy games, sharing most of its gameplay with prior titles in the series. However, as opposed to the numerous civilizations that are present in Age of Empires which differ in statistics, tech tree availability and a few unique units and upgrades, Age of Mythology has three factions which differ visually and functionally in their entirety - the Greek, the Egyptians, and the Norse. Each civilization has a different economic model, a different tech tree and unit roster, a different play style, and a different way to acquire favor from their gods.

Other than introducing a 3D engine, the main feature that Age of Mythology brings are myth units and heroes, as well as choosing gods to worship. Gods are split to major and minor ones - major gods act as subfactions (not unlike "countries" in Command & Conquer: Red Alert 2) which have their own bonuses and abilities, and each major god has a selection of two minor gods for each age transition. Each minor god brings their own unique units, upgrades and god ability, and only one can be chosen per age.

Myth units are available for training at temples (or docks if they are seafaring) and require favor to produce and upgrade. Heroes are special units who are more effective at fighting myth units than regular human units, while human units still have entire series of upgrades. Certain units also have special abilities which require time to recharge, such as anubites jumping towards their target, or minotaurs throwing their enemies a considerable distance.

Certain economic changes have been made as well, such as farms and fish schools being infinite food sources.

Age of Mythology has a single campaign with 32 missions, titled "Fall of the Trident". The storyline is unified and played from the perspectives of all three playable factions, whose representatives (Atlantean/Greek hero Arkantos, Egyptian pharaoh Amanra, Greek heroes Ajax and Chiron, and more) end up interacting with each other despite the large geographic distances between their homelands in order to stop pirates and followers of the evil cyclops Garganensis from unleashing an imprisoned titan. Skirmishes and multiplayer matches take place on randomized maps which follow several preset templates and feature multiple game modes.

Ways to play

Modes

Single playerMultiplayer

Perspective

Bird view / Isometric

Game details

Business Model

Commercial

Supported Systems/Models

x86 (32-bit)

Drivers/APIs Supported

Direct3D

Media Type

CD-ROM, DVD-ROM

Input Devices Required

Mouse

Input Devices Supported/Optional

Keyboard

Additional Hardware Required

3D Accelerator

Multiplayer Options

Internet, LAN, Modem

Multiplayer Game Modes

Bots, Free-for-all / One-on-one (VS), Team

Number of Offline Players

1 Player

Number of Online Players

2-12 Players

Save Game Methods

Manual Save

System requirements

Min. CPU Class Required

Intel Pentium II

Min. OS Class Required

Windows 98

Min. RAM Required

128 MB

Min. DirectX Version Required

DirectX 8.1

Min. CD-ROM Drive Speed Required

2X (300 KB/s)

Min. Video Memory Required

16 MB

Video Modes Supported

Full screen

Video Resolutions Supported

800×600, 1024×768, 1280×1024

Box art

Also known as

AOMAbbreviated title

RTS 3Working title

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Facts

Released

30 October 2002

Series

Age of Empires

Platforms

PCWindowsMac

Age ratings

ESRBTeenUSK12ACBG8+SELL12aDeSe+13VET/SFB11 (Square)DJCTQ12

Standing

Top 3% by visits

Official website

Tags

Diagonal-downFree cameraReal-timeReal-time strategy (RTS)Multiple units/characters controlPoint and selectClassical antiquityEgypt (Ancient)EuropeFantasy