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Wizardry: The Return of Werdna - The Fourth Scenario cover art
Role-playing (RPG)

Wizardry: The Return of Werdna - The Fourth Scenario

by Sir-tech Software·published by Sir-tech Software, ASCII Corporation

1 December 1987E11
PC BooterApple IIPC-88PC-98Sharp X1FM-7

Reader score

7.2/ 10

32 votes

Where to get it

Community

Trailer

Gallery

12

About

The fourth game in the Wizardry series, The Return of Werdna takes a decidedly different approach from all the games that preceded it. Instead of playing as a party of six player-generated characters, the player controls Werdna himself, the evil Archmage from the first game. It seems that after Werdna was defeated by the party of adventurers who stole his amulet, he was imprisoned at the bottom of his ten-level labyrinth in an eternal slumber to be tortured by nightmares for eternity. Although Werdna was supposed to sleep forever, somehow he has awakened, and now he is out for revenge.

At the beginning of the game Werdna finds himself in a situation that is singularly unique for most arch-villains: he is stripped of his powers, trapped within his own former stronghold, and filled with the realization that the same traps and monsters he created to keep adventurers out now act as obstacles to his freedom.

Werdna will slowly regain his magical powers as well as have the ability to summon helpful monsters to accompany him on his journey and aid him in combat. Unlike other role-playing games, no experience is awarded for defeating enemies. Instead, Werdna can only become stronger by searching for pentagrams found in the labyrinth. Accessing a new pentagram allows Werdna to summon stronger monsters and restore his health and spellcasting powers. Werdna will have to fight a variety of monsters and guardians, but many of the randomly appearing enemies in the game are parties of adventurers not unlike those who were controlled by the player in the previous three games. In addition, Werdna is being chased by the rather ticked-off ghost of his old enemy Trebor.

The game features a somewhat tweaked version of the same engine and graphics used in the earlier installments of the series. The difficulty level has been increased due to the lack of an experience points system, which often leaves the player-controlled party underpowered. The labyrinth contains abundant traps and complex mazes. For obvious reasons it is no longer possible to import characters from the previous games. The game features three different endings: a good ending, an evil ending, and a special Grandmaster ending which is often considered to be the single most difficult task to achieve in the entire series.

Ways to play

Modes

Single player

Perspective

First person

Included in

Game details

Business Model

Commercial

Supported Languages and Operating Systems

UCSD p-System

Media Type

3.5" Floppy Disk, 5.25" Floppy Disk

Input Devices Supported/Optional

Keyboard

Number of Players Supported

1 Player

System requirements

Min. CPU Class Required

Intel 8088 / 8086

Min. RAM Required

128 KB

Video Modes Supported

CGA

Sound Devices Supported

PC Speaker

Box art

Also known as

The Return of Werdna: The Fourth Wizardry ScenarioIn-game title

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Facts

Released

1 December 1987

Series

Wizardry

Platforms

PC BooterApple IIPC-88PC-98Sharp X1FM-7

Age ratings

ESRBE

Standing

Top 100% by want to play

Tags

1st-personTurn-basedPuzzle elementsFantasy