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Role-playing (RPG)

The Elder Scrolls III: Morrowind

1 May 20028.3/ 10 · 311 votesTeen4

Trailer

Screenshots (50)

Artwork (1)

About

Freed by the decree of Uriel Septim VII, the Emperor of Tamriel, a lone prisoner is transported to the province of Morrowind. It seems that the strange dreams this prisoner has been having lately may have a connection to equally strange events occurring there. The protagonist is given a simple assignment: join the Blades, a secret organization whose goal is to protect the safety of the Emperor. This leads to a discovery of an ancient prophecy and an evil scheme concocted by a powerful deity whom the protagonist alone is able to stop.

Conceived in the tradition of the Elder Scrolls series, Morrowind is a fantasy role-playing game with a vast world open for exploration. After being released from a prison ship at the shores of the island Vvardenfell, the protagonist may do more or less what he or she wants: follow the main quest and solve the mystery of an ancient prophecy, join any of roughly a dozen guilds and rise in their hierarchy by performing duties, or simply explore the gigantic island with its stylistically diverse cities, hundreds of dungeons and tombs, ancient ruins and mighty fortresses.

Morrowind uses a two-stage skill system. The hero’s primary stats (strength etc.) increase with each level gained, while secondary abilities improve by use – for example, the more often the character jumps, the more proficient he or she becomes in the Acrobatics skill, etc. The action-oriented fights are simple exchanges of strikes or spells, until one combatant dies. The enemy's hit points and condition were not originally shown; however, at the request of customers a health bar was added for enemies as part of the first upgrade patch.

The protagonist's race and gender, but also his or her reputation influence the reactions of NPCs. If a character’s sympathy for the hero is low (rated on a scale from 1 to 100), he might refuse to answer questions; if it is high, the player will get more detailed information and better bargains in shops. Most quests involving other persons can be solved by persuasion, pick-pocketing, or simply by force.

The game's NDL 3D game engine is powerful in drawing wide, detailed outdoor landscapes as well as complex indoor environments. Transitions are not fluent; houses and dungeons must be loaded upon entering.

Ways to play

Modes

Single player

Perspective

Side view

Languages (1)

Languageaudiosubtitlesinterface
English

Game details

Business Model

Commercial

Supported Systems/Models

x86 (32-bit)

Media Type

CD-ROM, DVD-ROM

Sound Capabilities

DirectSound3D

Input Devices Supported/Optional

Keyboard, Mouse

Additional Hardware Required

3D Accelerator

Number of Offline Players

1 Player

System requirements

Min. CPU Class Required

Intel Pentium III

Min. OS Class Required

Windows 98

Min. RAM Required

128 MB

Min. DirectX Version Required

DirectX 8.1

Min. CD-ROM Drive Speed Required

8X (1.2 MB/s)

Min. Video Memory Required

32 MB

Video Resolutions Supported

640×480, 800×600, 1024×768, 1152×864, 1280×960, 1600×1200

Box art

Also known as

Murder in the AbbeyOther

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Facts

Released

1 May 2002

Platforms

PCWindowsXboxXbox One

Age ratings

ESRBTeenPEGI12USK12ACBM15+ELSPA11+SELL12aDeSe+13VET/SFB15 (Square)DJCTQ14

Standing

Top 38% by want to play

Official website

Tags

1st-personBehind viewAction RPGSandbox / open worldDirect controlFantasy