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Super Mario 64 cover art
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Super Mario 64

by Nintendo Entertainment Analysis & Development·published by Nintendo, Playtronic, Gradiente

23 June 1996Kids to Adults36
NintendoN64WiiWii USwitch

Reader score

8.6/ 10

393 votes

How long to beat

8 players

8h

Rushed

main story only

13h

Normally

story and some extras

14h

Completionist

everything in it

Where to get it

Trailer

Gallery

67

Screenshots

Key art

About

Super Mario 64 is a single-player 3D platform game in which players guide Mario through Princess Peach’s castle and its magical worlds in an attempt to rescue her from Bowser. When Mario arrives at the castle after receiving Peach’s invitation, he finds her missing, the castle overtaken by Bowser, and the Toads trapped by his spell. To break Bowser’s control and free Peach, Mario must explore the castle’s many paintings, which act as portals to different worlds, and collect Power Stars hidden within them.

Unlike earlier side-scrolling Mario games, this installment is set in fully three-dimensional environments. Each course is built around objectives tied to Power Stars, such as defeating bosses, completing timed challenges, or solving environmental puzzles. Levels can be revisited multiple times, often with new areas opening once Mario gains new abilities or items. Progression through the castle requires collecting enough Stars to unlock doors and access new wings of the castle, with three major encounters against Bowser determining Mario’s advancement to the final showdown.

Mario’s movement set is greatly expanded compared to earlier games. In addition to running and standard jumping, he can crouch, crawl, climb, and punch or kick enemies. Advanced maneuvers such as double jumps, triple jumps, long jumps, wall kicks, and backflips are essential to reach hidden areas or complete challenges. Swimming requires careful management of Mario’s air supply, and some levels feature puzzles that involve carrying items or interacting with switches to advance.

Several power-ups appear in special hidden blocks throughout the game. The Wing Cap allows Mario to soar through the air when launched from a cannon, the Metal Cap makes him invulnerable and able to walk underwater, and the Vanish Cap lets him phase through certain barriers. These power-ups are temporary but often required to access Stars in specific courses.

Later versions of the game introduced new features. Super Mario 64 DS added additional characters, touch-screen controls, and mini-games. Subsequent re-releases on the Wii Virtual Console, Wii U Virtual Console, and in Super Mario 3D All-Stars for Nintendo Switch preserved the original structure while improving resolution or presentation.

Ways to play

Modes

Single player

Perspective

Third person

Engine

Super Mario 64 Engine

Mods

Super Mario Star RoadSuper Mario 64 OnlineMario Party 64Super Mario 64 LandSuper Mario Odyssey 64SM64: Last ImpactSM64 The Green StarsSuper Mario 64 Chaos EditionSuper Mario 64: Ocarina of TimeSunshine Secret Book 64Super Mario 64: Star RevengeSuper Mario 64: Star Revenge RedoneStar Revenge 1: Star TakeoverSuper Mario 74Super Mario 74: Extreme EditionSuper Mario 64 Shining StarsShining Stars 2: Mirror MadnessShining Stars 3: Sanctuary of the Star CometSM64 SapphireSuper Donkey Kong 64Mario 64 x Banjo KazooieSuper Mario's Jammin' Journey 64Super Mario: The Lost DreamsSM64 Shining Stars Repainted

Ported as

Super Mario 64 Disk VersionSuper Mario 64: Shindou Pak Taiou Version

Remade as

Languages

4 languages, with audio, subtitles and interface
Languageaudiosubtitlesinterface
English
French——
German——
Japanese

Game details

Number of Players Supported

1 Player

Miscellaneous Attributes

Battery Backed RAM, Rumble Pak

Box art

Also known as

Chaoji Maliao 64 — Chinese title

SM64 — Common abbreviation

Shindou Super Mario 64 — Rumble Pak version title

Reader ratings

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Facts

Released

23 June 1996

Platforms

NintendoN64WiiWii USwitch

Age ratings

ESRBKids to AdultsACBGELSPA3+

Standing

Top 1% by visits

Tags

3rd-person (Other)PlatformDirect controlFantasy