
Star Trek: Starfleet Command Volume II - Empires at War
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7.1/ 10
8 votes
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Star Trek: Starfleet Command: Volume II - Empires at War picks up where the original Starfleet Command left off. The Organians have returned after their mysterious absence in the original storyline, and they've brought the Interstellar Concordium (ISC) to forcefully pacify the leading races in the area. Their ships, like those of the Romulans and Gorn, specialize in plasma torpedoes. The Mirak Star League (known as the Kzinti in the original Starfleet Battles board game), mortal enemies of the Lyrans, have also appeared, bringing their missile-equipped ships into combat.
The original six races from the original are back, with some additions to their arsenals. Most notable is the inclusion of fighters to non-Hydran races, and special carrier ship types which house them. New weapons are available for certain races, and a new anti-missile defense weapon is given to all races to expand defense against missiles from prior options of tractor beams and phasers. The campaign's setting has been remade from the ground up into a hex-based map, and a full Dynaverse is included as a dynamic mission generator.
Expansions
Game details
Business Model
Commercial
Supported Systems/Models
x86 (32-bit)
Drivers/APIs Supported
Direct3D
Media Type
CD-ROM
Sound Capabilities
Dolby Surround
Input Devices Required
Keyboard, Mouse
Additional Hardware Supported
3D Accelerator
Multiplayer Options
Internet, LAN, Modem, Null-modem cable
Multiplayer Game Modes
Team
Number of Offline Players
1 Player
Number of Online Players
2-6 Players
Save Game Methods
Manual Save
System requirements
Min. CPU Class Required
Intel Pentium II
Min. OS Class Required
Windows 95
Min. RAM Required
64 MB
Min. DirectX Version Required
DirectX 7.0
Min. CD-ROM Drive Speed Required
4X (600 KB/s)
Box art
Also known as
SFC2 — Common abbreviation
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Facts
Released
1 December 2000
Series
Star TrekPlatforms
Age ratings
Standing
Top 51% by want to play





















