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Sōkoban Densetsu: Hikari to Yami no Kuni cover art
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Sōkoban Densetsu: Hikari to Yami no Kuni

25 December 199919
Game Boy Color

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About

Sōkoban Densetsu: Hikari to Yami no Kuni takes the mechanics of Soko-Ban, but set in a fantasy world, having to progress by solving multiple connecting rooms. The aim is to strategically push statues on to pentagrams, and stun any enemies before pushing them into pits. The game is set into three different modes:

Story Mode - The player takes the role of a hero on a quest to pass through multiple mazes and save his beloved princess, kidnapped by an evil sorcerer. The hardest final room must be solved to get the true ending. Original - Has 125 levels based on the original Sokoban game. *Edit Mode - The player can create custom levels to play.

Ways to play

Modes

Single player

Perspective

Bird view / Isometric

Languages

1 languages, with audio, subtitles and interface
Languageaudiosubtitlesinterface
Japanese——

Also known as

Soukoban Densetsu: Hikari to Yami no Kuni — Alternative spelling

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Facts

Released

25 December 1999

Platforms

Game Boy Color

Tags

Diagonal-downFixed / flip-screenReal-timeDirect controlFantasy