Games database
Sid Meier's Civilization II cover art
Strategy / tactics

Sid Meier's Civilization II

by MicroProse Software, Inc.·published by MicroProse Software, Inc., MacPlay, Activision

1 March 1996Kids to Adults22
PCWindowsPlayStationPS1Mac

Reader score

8.0/ 10

271 votes

How long to beat

only 1 report

5h

Rushed

main story only

50h

Normally

story and some extras

Where to get it

Trailer

Gallery

17

About

Starting out with just a single unit and knowledge of a small local area, your challenge is to guide your civilization into becoming the dominant force, either by conquering every other civilization or by sending a spaceship to Alpha Centauri.

As you'd imagine, a lot of challenges come into such a task. You must locate cities so as to make use of food, construction and trade resources, which can be later improved by constructing irrigation, roads, mines, railroads, and farmland. Each city can construct one item at a time - civilian and military units, buildings or Wonders of the World (there are 28 of these across the different eras of the game, and each can be possessed by only one city). The buildings and wonders have different effects - most buildings and some wonders improve defenses, scientific research, trade or food output, but most wonders offer unique advantages that can be used to great strategic effect.

There are over 100 scientific advancements in the game, and most require prerequisites before they can be researched. How quickly this happens depends on your scientific output, which must be traded off against financial and military concerns.

Combat can occur in cities or in the open terrain - things like forests and mountains give the defense an advantage. Unlike in the original Civilization, fights aren't always won outright - most times the winning unit will be damaged, reducing its movement speed and attacking prowess until it's repaired, but the losing unit always disappears from game. If multiple units are in a square that comes under attack, the strongest unit fights - unless it is a city or Fortress, all units will be lost if the fight is lost. Once a city has no defensive units left, it can be captured. Certain units have the ability to cover all squares as fast as if they were roads, only a few can see submarines, and air units require re-fueling in a friendly city.

There are up to 6 other Civilizations in the game, and keeping good diplomatic relations with these is crucial. At times you may want to trade knowledge or pool military resources with a neighbor - at others they may want to destroy you. If you make deals and go back on them your reputation is affected.

Ways to play

Modes

Single playerMultiplayer

Perspective

Bird view / Isometric

Editions

Expansions

Sid Meier's Civilization II: Fantastic WorldsSid Meier's Civilization II: Conflicts in Civilization

Remade as

Game details

Business Model

Commercial

Media Type

CD-ROM

Input Devices Required

Mouse

Input Devices Supported/Optional

Keyboard

Number of Offline Players

1 Player

Save Game Methods

Manual Save

Miscellaneous Attributes

Audio CD Tracks

System requirements

Min. CPU Class Required

Intel i486 DX2

Min. OS Class Required

Windows 3.1

Min. RAM Required

8 MB

Min. MSCDEX Required

2.2

Min. CD-ROM Drive Speed Required

2X (300 KB/s)

Video Modes Supported

256 Colors Required

Video Resolutions Supported

640×480

Box art

Also known as

Civ2 — Informal name

Civilization 2000 — Working title

Civilization II — PlayStation Cover title

Civilization II de Sid Meier — Spanish title

Cywilizacja II Sida Meiera — Polish title

Wenming II — Simplified Chinese title

Reader ratings

Rate this game

Nobody has rated this yet.

Facts

Released

1 March 1996

Platforms

PCWindowsPlayStationPS1Mac

Age ratings

ESRBKids to AdultsUSK6ACBGELSPA3+VET/SFBS/T (Square)DJCTQLivre

Standing

Top 11% by visits

Tags

Diagonal-downFree cameraIsometricTurn-based4XManagerial / business simulationTurn-based strategy (TBS)Multiple units/characters controlPoint and select