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Strategy / tactics

Sid Meier's Civilization II

1 March 19968.0/ 10 · 271 votesKids to Adults3

How long to beat

from 1 player

5h

Rushed

main story only

50h

Normally

story and some extras

Trailer

Screenshots (17)

About

Starting out with just a single unit and knowledge of a small local area, your challenge is to guide your civilization into becoming the dominant force, either by conquering every other civilization or by sending a spaceship to Alpha Centauri.

As you'd imagine, a lot of challenges come into such a task. You must locate cities so as to make use of food, construction and trade resources, which can be later improved by constructing irrigation, roads, mines, railroads, and farmland. Each city can construct one item at a time - civilian and military units, buildings or Wonders of the World (there are 28 of these across the different eras of the game, and each can be possessed by only one city). The buildings and wonders have different effects - most buildings and some wonders improve defenses, scientific research, trade or food output, but most wonders offer unique advantages that can be used to great strategic effect.

There are over 100 scientific advancements in the game, and most require prerequisites before they can be researched. How quickly this happens depends on your scientific output, which must be traded off against financial and military concerns.

Combat can occur in cities or in the open terrain - things like forests and mountains give the defense an advantage. Unlike in the original Civilization, fights aren't always won outright - most times the winning unit will be damaged, reducing its movement speed and attacking prowess until it's repaired, but the losing unit always disappears from game. If multiple units are in a square that comes under attack, the strongest unit fights - unless it is a city or Fortress, all units will be lost if the fight is lost. Once a city has no defensive units left, it can be captured. Certain units have the ability to cover all squares as fast as if they were roads, only a few can see submarines, and air units require re-fueling in a friendly city.

There are up to 6 other Civilizations in the game, and keeping good diplomatic relations with these is crucial. At times you may want to trade knowledge or pool military resources with a neighbor - at others they may want to destroy you. If you make deals and go back on them your reputation is affected.

Ways to play

Modes

Single playerMultiplayer

Perspective

Bird view / Isometric

Game details

Business Model

Commercial

Media Type

CD-ROM

Input Devices Required

Mouse

Input Devices Supported/Optional

Keyboard

Number of Offline Players

1 Player

Save Game Methods

Manual Save

Miscellaneous Attributes

Audio CD Tracks

System requirements

Min. CPU Class Required

Intel i486 DX2

Min. OS Class Required

Windows 3.1

Min. RAM Required

8 MB

Min. MSCDEX Required

2.2

Min. CD-ROM Drive Speed Required

2X (300 KB/s)

Video Modes Supported

256 Colors Required

Video Resolutions Supported

640×480

Box art

Also known as

Civ2Informal name

Civilization 2000Working title

Civilization IIPlayStation Cover title

Civilization II de Sid MeierSpanish title

Cywilizacja II Sida MeieraPolish title

Wenming IISimplified Chinese title

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Facts

Released

1 March 1996

Series

Civilization

Platforms

PCWindowsPlayStationPS1Mac

Age ratings

ESRBKids to AdultsUSK6ACBGELSPA3+VET/SFBS/T (Square)DJCTQLivre

Standing

Top 11% by visits

Official website

Tags

Diagonal-downFree cameraIsometricTurn-based4XManagerial / business simulationTurn-based strategy (TBS)Multiple units/characters controlPoint and select