About
In Oscar the player controls the eponymous protagonist through seven levels in Hollywood-style areas (Science Fiction, Western, Horror, Cartoons, Dino, Detective and Gameshow), each divided into three scenes. The main goal is to jump and run through the level in order to find... Oscars (yes – the Academy Awards' statues!). If enough Oscars are collected, the level is completed. The player can explore levels in any order he/she wants - they are accessible through a tower of doors that are opened when tasks are completed. During his trip through the stages, the player encounters many enemies that can be avoided by jumping over or killed by jumping on them. The latter, as well as some collectibles, reward the player with power-ups like invulnerability, superjump or Yo-yo gadget that can break down walls.
The Amiga 32CD version adds 2 more worlds while the DSi version adds its own unique world. The SNES version has been truncated to only 4 worlds.
Also Known As
MobyScore
6.3 / 10
Screenshots
22
System Requirements
Business Model
Commercial
Min. CPU Class Required
Intel i386 SX
Min. OS Class Required
DOS 4.0 to 6.22
Min. RAM Required
640 KB
Media Type
3.5" Floppy Disk, CD-ROM
Video Modes Supported
EGA, MCGA, VGA
Sound Devices Supported
Adlib, PC Speaker, Sound Blaster
Input Devices Supported/Optional
Keyboard
Controller Types Supported
Analog Joystick, Digital Joystick
Number of Offline Players
1 Player
Save Game Methods
Password
Developers
Publishers
Tags
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