Oscar
Back to Games
Action

Oscar

1993-01-01
6.3/ 10 (9)

About

In Oscar the player controls the eponymous protagonist through seven levels in Hollywood-style areas (Science Fiction, Western, Horror, Cartoons, Dino, Detective and Gameshow), each divided into three scenes. The main goal is to jump and run through the level in order to find... Oscars (yes – the Academy Awards' statues!). If enough Oscars are collected, the level is completed. The player can explore levels in any order he/she wants - they are accessible through a tower of doors that are opened when tasks are completed. During his trip through the stages, the player encounters many enemies that can be avoided by jumping over or killed by jumping on them. The latter, as well as some collectibles, reward the player with power-ups like invulnerability, superjump or Yo-yo gadget that can break down walls.

The Amiga 32CD version adds 2 more worlds while the DSi version adds its own unique world. The SNES version has been truncated to only 4 worlds.

Also Known As

Oscar in Movieland(Nintendo DSi title)

MobyScore

6.3 / 10

Screenshots

22

System Requirements

Business Model

Commercial

Min. CPU Class Required

Intel i386 SX

Min. OS Class Required

DOS 4.0 to 6.22

Min. RAM Required

640 KB

Media Type

3.5" Floppy Disk, CD-ROM

Video Modes Supported

EGA, MCGA, VGA

Sound Devices Supported

Adlib, PC Speaker, Sound Blaster

Input Devices Supported/Optional

Keyboard

Controller Types Supported

Analog Joystick, Digital Joystick

Number of Offline Players

1 Player

Save Game Methods

Password

Developers

Unknown

Publishers

Unknown

Tags

Side view2D scrollingPlatformDirect control

Community Ratings

Rate this game:

No ratings yet. Be the first!

View on MobyGames

Available On

DOSSNESAmigaAmiga CD32Nintendo DSi