How long to beat
from 1 player
1h
Completionist
everything in it
Screenshots (5)
About
A visitor heads into the Fenix Corporation to make a delivery of a package of stationary. Stumbling upon two dead security guards, the visitor signs into the company's chatroom and discovers that four members of the company are trapped on the higher floors because of a spreading fire. Also, one of the four people trapped claims he killed the guards and set the fire and now wants to die. Since the visitor has access to the security control room, the arsonist gives the visitor the security code which allows the visitor to lock only one door on each floor. This however creates a problem for the visitor as each floor has at least two people who need to be saved and since only one door can be locked to save someone, some one has to die. Or do they?
Each room features a grid based puzzle. The player can move a person icon one step for each turn. A person next to a switch can turn it on or off, which will make water spread out each turn from a faucet. This water can put out the fire (which is constantly spreading each turn), but it can also drown a person. Since different people can be saved in each of these scenarios, the game offers a branching storyline.
Languages (1)
| Language | audio | subtitles | interface |
|---|---|---|---|
| English | — |
Also known as
no-one has to die. — Stylized title
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Start a ThreadGame and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.






