Screenshots (4)
About
One of the most console-style platformers ever seen on the Amiga, Marvin has approximately 60 levels to battle through. There are stars to collect, extra lives on offer, slides, tubes, ladders, caterpillars to move across, and bonus fruit to collect.
The levels are inhabited by typical enemies, some of which are killed by jumping on their heads, while others must be kicked or shot (once you collect a weapon).
Many of the annoyances which plague platform games, such as blind jumps and spikes appearing at random, are deliberately absent from this. The graphics are intentionally cute, using the AGA chip-set for 256 colours.
Ways to play
Modes
Perspective
Game details
Business Model
Commercial
Media Type
3.5" Floppy Disk
Controller Types Supported
Digital Joystick
Number of Players Supported
1 Player
Miscellaneous Attributes
Hard Drive Installable
System requirements
Min. CPU Class Required
Amiga 1200
Min. OS Class Required
Kickstart 3.0
Min. RAM Required
2 MB
Video Modes Supported
AGA
Box art
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Facts
Developer
Publisher
Released
1994
Platforms
Age ratings
Standing
Top 99% by want to play
Tags
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