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Kinoko & Gal is an 8-bit style action platform game that uses the "bad" elements of early Famicom games as deliberate design choices, billed as the first volume in the "Super Simple Shit 53" series (a nod to Action 52). In the nigh-incomprehensible opening cutscene, the titular Gal is throwing mushrooms at a group of mimes outside her house from atop her chimney; when aliens appear and trap the mimes in bubbles to abduct them, she sets off to set them free.
The game is a side-scrolling platformer where the goal is simply to reach the end of each area without dying. Gal can jump, double-jump, duck and crawl, and use two types of projectiles: a mushroom that flies straight forward while on the ground, and a missile that follows along the ground while jumping. The game describes itself as a "master course in crap game design", implementing no less than six of the "three pillars of bad games": an excessively large hit box for the player, attacks that are difficult to aim, awkward jumping physics, strange and ugly enemies, cruel level design and enemy placement, even a deliberately broken lives counter — the last of which grants a small blessing in the form of infinite lives. The game includes three stages of eight rooms of each, with a boss at the end of each stage; progress is saved at the start of each room.
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