Kid Kool and the Quest for the Seven Wonder Herbs
Screenshots (29)
About
Kid Kool is a side-scrolling platformer. The king is sick and Kool must gather the seven magical herbs to cure him within three days.
Unlike most platformers, momentum is very important in Kid Kool. He takes several steps to get up to full speed when running and cannot stop on a dime. There is no air control, so how far he is able to jump depends entirely on how fast he was going when he left the ground.
Kool faces a variety of enemies. They can be defeated by jumping on their heads. The first jump drives them into the ground and the second eliminates them. They also can be beaten with a furry companion that Kool can pick up by running fast enough past the appropriate spots. He can be thrown with the B button, then retrieved by standing near him. He also affords some protection as if Kool is hit while holding him, he will only lose his companion, not a life.
Ways to play
Modes
Perspective
Languages (1)
| Language | audio | subtitles | interface |
|---|---|---|---|
| English | — | — |
Game details
Media Type
Cartridge
Number of Players Supported
1 Player
Also known as
Kakefu-kun no Jump Tengoku - Speed Jigoku — Japanese title
Community Ratings
Rate this game:
No ratings yet. Be the first!
Games like this
You might also like
Community Discussion
Start a ThreadGame and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.






