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Kid Kool and the Quest for the Seven Wonder Herbs

22 July 19885.1/ 10 · 10 votes5

Screenshots (29)

About

Kid Kool is a side-scrolling platformer. The king is sick and Kool must gather the seven magical herbs to cure him within three days.

Unlike most platformers, momentum is very important in Kid Kool. He takes several steps to get up to full speed when running and cannot stop on a dime. There is no air control, so how far he is able to jump depends entirely on how fast he was going when he left the ground.

Kool faces a variety of enemies. They can be defeated by jumping on their heads. The first jump drives them into the ground and the second eliminates them. They also can be beaten with a furry companion that Kool can pick up by running fast enough past the appropriate spots. He can be thrown with the B button, then retrieved by standing near him. He also affords some protection as if Kool is hit while holding him, he will only lose his companion, not a life.

Ways to play

Modes

Single player

Perspective

Side view

Languages (1)

Languageaudiosubtitlesinterface
English

Game details

Media Type

Cartridge

Number of Players Supported

1 Player

Also known as

Kakefu-kun no Jump Tengoku - Speed JigokuJapanese title

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Facts

Developer

Vic Tokai

Publisher

Vic Tokai

Released

22 July 1988

Platforms

NES

Standing

Top 52% by want to play

Tags

Side view2D scrollingPlatformDirect controlFantasyRegional differences