How long to beat
from 1 player
11h
Normally
story and some extras
Screenshots (17)
About
Innocent Until Caught is a graphic adventure game with an icon-based point-and-click interface.
Jack T. Ladd is a thief, his hunting-ground is the whole galaxy, and at the moment, he's in big trouble. He's got 28 days to pay his taxes - or else the interstellar tax agency will hunt him down. Termination is a viable punishment for tax offenders in these days, you know. Stranded blank on the barren, run-down planet Tayte, Jack decides that he has to make some cash. Quick.
Innocent Until Caught is pretty standard in terms of design but introduces some innovations when it comes to the interface. It features a mini-window at the bottom left of the screen which is alternately a mini-map of the area (showing all exits) and a looking glass for detecting small items. The inventory is a box-window in which objects can be placed wherever player wants (even on top of others). Also, the plot is illustrated by a few rendered sequences, some of the first used in adventure games.
Ways to play
Modes
Perspective
Game details
Business Model
Commercial
Media Type
3.5" Floppy Disk, CD-ROM
Input Devices Supported/Optional
Keyboard, Mouse
Controller Types Supported
Analog Joystick
Number of Offline Players
1 Player
System requirements
Min. CPU Class Required
Intel 80286
Min. OS Class Required
DOS 4.0 to 6.22
Min. RAM Required
640 KB
Video Modes Supported
MCGA, VGA
Sound Devices Supported
Adlib, Roland MT-32 (and LAPC-I), Sound Blaster, Sound Blaster Pro
Box art
Also known as
IUC — Informal Name
Khaf Mipesha - Lefakhot Ad She Yitafes — Hebrew title
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Facts
Developer
Publisher
Released
1993
Series
Innocent Until Caught
Platforms
Standing
Top 15% by visits
Tags
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Community Discussion
Start a ThreadGame and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.






