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Puzzle

DROD: Journey to Rooted Hold

1 April 20057.6/ 10 · 5 votes2

Trailer

Screenshots (10)

Artwork (1)

About

Beethro Budkin returns to King Dugan's Dungeon with his nephew Halph, to explore a previously inaccessible passage in level 10. This passage leads deep down into an expanding underground empire. More importantly, it leads to more puzzles to solve, more monsters to smite, and more secrets to discover!

Core gameplay is unchanged from the original turn-based DROD. Each level to conquer is made up of several connected rooms, and each room is filled with monsters, doors, and environmental obstacles. To clear a room, you must destroy all of the monsters in it, which will open doors that give access to more rooms. Your primary weapon for splattering monsters is your sword, and careful maneuvering of it is necessary to kill them in a timely manner while preventing any from attacking from your vulnerable sides or rear.

DROD: Journey to Rooted Hold adds several new monsters, such as Golems, Wubbas, Living Mud, and the seemingly invincible Slayer. In addition, it features a new hi-res graphics engine, characters with fully voiced dialogue, and CaravelNet, a server that ranks players' efficiency and speed of clearing the rooms, and hosts dozens of user-created levels which can be downloaded in-game and played.

Ways to play

Modes

Single player

Languages (2)

Languageaudiosubtitlesinterface
English
Russian

Game details

Business Model

Shareware

Media Type

CD-ROM, Download

Input Devices Supported/Optional

Keyboard, Mouse

Number of Offline Players

1 Player

System requirements

Min. OS Class Required

Windows 98

Min. RAM Required

64 MB

Video Modes Supported

Window

Box art

Also known as

DROD: JtRHCommon abbreviation

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Facts

Developer

Caravel Games

Publisher

Caravel Games

Released

1 April 2005

Series

DROD

Platforms

PCLinuxWindowsMac

Tags

Top-downFixed / flip-screenTurn-basedDirect controlFantasy