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Cathode Ray Tube Amusement Device cover art
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Cathode Ray Tube Amusement Device

by Thomas T. Goldsmith, Jr., Estle Ray Mann·published by Thomas T. Goldsmith, Jr., Estle Ray Mann

194714
Analogue electronics

Where to get it

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Gallery

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About

The cathode ray tube amusement device is the earliest known interactive electronic game to use a cathode ray tube (CRT). It is a device that records and controls the quality of an electronic signal. The strength of the electronic signals produced by the amusement device is controlled by knobs which influences the trajectory of the CRT's light beam. The device is purely electromechanical and does not use any memory device, computer, or programming. The player turns a control knob to position the CRT beam on the screen; to the player, the beam appears as a dot, which represents a reticle or scope. The player has a restricted amount of time in which to maneuver the dot so that it overlaps an airplane, and then to fire at the airplane by pressing a button. If the beam's gun falls within the predefined mechanical coordinates of a target when the user presses the button, then the CRT beam defocuses, simulating an explosion.

Ways to play

Modes

Single player

Perspective

Bird view / Isometric

Languages

1 languages, with audio, subtitles and interface
Languageaudiosubtitlesinterface
English——

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Facts

Released

1947

Platforms

Analogue electronics

Standing

Top 12% by visits

Tags

Warfare