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Action

Castlevania

26 September 19867.8/ 10 · 277 votesE3

Trailer

Screenshots (24)

Artwork (1)

About

Castlevania is a single-player side-scrolling action platform game. Every hundred years, Count Dracula returns to terrorize the land. Simon Belmont, heir to a famed line of vampire hunters, enters the Count’s sprawling castle to break the curse and end the rampage. The fortress is a maze of halls, towers, catacombs, and clockworks filled with classic monsters and traps that guard the path to Dracula’s throne room.

Players guide Simon through a sequence of themed stages, each concluding with a boss encounter. Movement emphasizes deliberate timing: jumps follow a fixed arc, stairs must be climbed to change vertical levels, and enemy hits cause knockback that can send Simon into pits or hazards. A visible timer limits each stage, and losing all health, falling, or running out of time costs a life. Checkpoints occur within stages, and limited continues allow progress to resume from the start of a section.

Simon’s primary weapon is the Vampire Killer whip, which strikes straight ahead. Hitting certain candles and lanterns drops upgrades that extend the whip’s length and power. Secondary “sub-weapons” expand combat options and consume hearts as ammunition. These include the dagger, axe, holy water, stopwatch, and a returning boomerang-style cross. Sub-weapons are switched by picking up a new one, encouraging players to choose tools that fit the next room’s enemies and layouts.

Resource and item management underpin the action. Hearts, earned from candles and enemies, fuel sub-weapon use but do not restore health. Roast meat hidden in breakable walls replenishes vitality. Additional pickups provide temporary enhancements such as the Double Shot and Triple Shot, which let Simon throw multiple sub-weapons in quick succession, and invincibility or increased points. Extra lives are awarded at score thresholds or by rare 1-Up items, while stage-specific hazards, such as moving platforms, collapsing bridges, and fire traps, test precision.

The game’s structure is linear, with a fixed sequence of areas that escalate in difficulty, although secrets and optional breakable walls reward exploration with healing items, hearts, or score bonuses. Enemy types vary by behavior and vulnerability. Each stage culminates in a boss patterned after horror archetypes.

Castlevania has appeared on multiple platforms and services. Home releases retain the core progression and mechanics, while some versions adjust difficulty or content. An arcade adaptation, VS. Castlevania, modifies enemy placements and stage balance for shorter, tougher sessions. Later compilations and downloads preserve the original play while adding conveniences such as suspend or save features outside the game’s native design.

Ways to play

Modes

Single player

Perspective

Side view

Languages (2)

Languageaudiosubtitlesinterface
English
Japanese

Game details

Business Model

Commercial

Media Type

3.5" Floppy Disk, 5.25" Floppy Disk

Input Devices Supported/Optional

Keyboard

Controller Types Supported

Analog Joystick

Number of Offline Players

1 Player

System requirements

Min. CPU Class Required

Intel 8088 / 8086

Min. OS Class Required

PC/MS-DOS 2.0

Min. RAM Required

384 KB

Video Modes Supported

CGA, EGA, Hercules, Tandy / PCjr

Sound Devices Supported

Adlib, PC Speaker, Tandy / PCjr

Box art

Also known as

Akumajō DraculaJapanese title

Arcade Archives: Vs. CastlevaniaNintendo Switch / PS4 title

Castle VaniaBrazilian CCE's Top Game title

Vs. CastlevaniaArcade title

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Facts

Developer

Konami

Publisher

Nintendo, Konami

Released

26 September 1986

Series

Castlevania

Platforms

PCDOSNintendoGBAAmigaNESCommodore 64J2MEWii3DSWii UPlayStationPS4ArcadeSwitch

Age ratings

CEROAESRBEPEGI7CLASS_IND10ACBG

Standing

Top 6% by visits

Tags

Side view2D scrollingPlatformFantasyHorrorRegional differences