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BattleTech: The Crescent Hawks' Revenge cover art
Strategy / tactics

BattleTech: The Crescent Hawks' Revenge

by Westwood Studios·published by Infocom

19909
PCDOS

Reader score

6.8/ 10

13 votes

Where to get it

Community

Trailer

Gallery

15

About

BattleTech: The Crescent Hawks' Revenge is the sequel to BattleTech: The Crescent Hawk's Inception. It is the year 3029 during the Succession Wars; as the nineteen-year-old Mechwarrior Jason Youngblood of the Lyran Commonwealth (House Steiner), it is time to strike back at the treacherous forces of the Draconis Combine (House Kurita), who captured Jason's father in the original BattleTech, and whom he has sworn to rescue.

Unlike its predecessor, the game inclines more towards RTS (real-time strategy) than role-playing gameplay style. The player will lead the forces of 31st Century BattleMechs (Warrior Robots) in a daring mission of rescue and revenge. The game consists of two parts - the storyline, which gives the player guidance and direction, and changes with the outcome of every decision made; and the scenarios, which are the arenas where the player watches his/her maneuvers unfold in real time. The game has digital speech and a technically advanced musical score.

Ways to play

Modes

Single player

Perspective

Bird view / Isometric

Game details

Business Model

Commercial

Media Type

3.5" Floppy Disk, 5.25" Floppy Disk

Input Devices Supported/Optional

Keyboard, Mouse

System requirements

Min. CPU Class Required

Intel 8088 / 8086

Min. OS Class Required

PC/MS-DOS 3.0

Min. RAM Required

640 KB

Video Modes Supported

EGA, MCGA, Tandy / PCjr, VGA

Sound Devices Supported

Adlib, Covox Sound Master, Game Blaster (CMS), Innovation Sound Standard, PC Speaker, PC Speaker (Tweaked), PS/1 Audio Card, Roland MT-32 (and LAPC-I), Sound Blaster, Tandy / PCjr, Tandy DAC (TL/SL)

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Facts

Publisher

Infocom

Released

1990

Series

BattleTech

Platforms

PCDOS

Tags

Top-downReal-timeMecha / giant robotWarLicensed