
Silver Lining Interactive
We started Silver Lining Interactive with one simple idea: make game publishing feel less like a transaction and more like a partnership. Most of us came from the Merge Games team, and we wanted to keep working with people we admire: developers, artists, and players who genuinely love what they do.
9
Games
9
Published
Shipping 2001–2026
Releases by year
9 across 2001–20262001peak 3 in one year2026
Published
9Game and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.









