
RealNetworks
RealNetworks entered the computer game market in October 2001 with RealArcade, a PC game distribution application that allows users to play casual video games for free for 60 minutes, then decide if they want to purchase it. Many of the games were developed by GameHouse, which RealNetworks acquired for $35.6 million in 2004. In 2010, RealNetworks re-branded its games division under the name Gamehouse. It began focusing on social games, such as Facebook applets, and in 2013 acquired casual casino games company, Slingo, for $15.6 million.
9
Games
1
Developed
8
Published
1
Ported
Shipping 1999–2017
Studios under RealNetworks
2Releases by year
7 across 1999–20171999peak 2 in one year2017
Developed
1Published
8Ported
1Game and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.








