Destroy All Pixels
Destroy All Pixels was started in mid-2016 as a solo indie games studio by Richard Patching. With a degree in games development, Richard has been a professional developer for 10 years, mostly writing large scale web apps. In 2012, Richard was involved as assistant producer to Chris Parsons on a space simulation rpg game Sol Trader which was released on Steam in 2016. Richard decided to start working on a debut solo project soon after and made the first code commits for what would become 'Call the Blacksmith' in August, 2016.
Developed1
Game and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.
