Sign In / Register
ABOUT USIMPRESSUMMARKETINGCONTACTOUR RATING SYSTEM
Sign In / Register
TECHPLAYGaming Portal
NEWS
REVIEWS
TECH
VIDEO
GUIDES
CALENDAR
DATABASE
FORUM
SHOP
SUPPORT US
TECHPLAYGaming Portal

Your ultimate destination for gaming news, hardware reviews, and esports coverage. Built by gamers, for gamers. Join our community today and level up your knowledge.

Content

  • News
  • Reviews
  • Tech
  • Video
  • Guides
  • Database
  • Forum

Community

  • About Us
  • Roadmap
  • Impressum
  • Marketing
  • Contact
  • Our Rating System

Subscribe to Newsletter

Get the latest gaming news and reviews directly in your inbox. No spam, we promise.

© 2026 TechPlay Gaming Portal. All rights reserved.

Privacy PolicyTerms of ServiceCookie PolicyImpressumContact Us
Silent Hill 2 Remake - review
Back to Reviews
AAA Titles
9.0/10

Silent Hill 2 Remake - review

adi

Adi Zeljković

Reviewer

16/10/2024Published
4 min readRead Time
Views

I don't envy Bloober Team. No one really wants the difficult task of updating something as layered, emotionally sensitive, and respected as Silent Hill 2. The original game has been praised and analyzed for decades by fans wanting to understand every detail. It’s a game where every strange pattern and unusual room decoration means something, and its unforgettable atmosphere hangs on the finest threads.

This modern remake of that legendary story starts off great, offering a wide range of graphic settings and accessibility options. It only takes a bit of tweaking for the game to become beautiful thanks to ray-tracing technology, or to adjust the controls exactly how they suit me. My favorite option is the ability to swap the standard ‘quick action’ for getting monsters off me with a simple button press – a small change that allows me to focus on the horror around me, rather than the pain in my thumb.

Silent hill

These horrors feel impressively familiar, even decades after the game's debut on PlayStation 2. Hellish scenes covered in rust, signs, a shiny pile of meat staggering past locked houses falling into the abyss – it’s easy to believe that Silent Hill 2 always looked this good, but that illusion requires a lot of effort.

The role of fog and exploration

The fog rendering, which is a trademark of the series, is equally impressive in the remake. Fog rolls across the scenes, gathers in dirty corners, and descends to the ground. It becomes a physically present obstacle that James Sunderland must push through, rather than a simple cloud trying to hide the view.

Despite the improved fog, Silent Hill 2 is now easier to explore than ever, thanks to an auto-marked map that updates itself, keeping notes and circles around key locations, and a new visual aid – white fabric. This more subtle solution compared to the yellow paint of modern games can be seen over parts of the scene that James can climb or around objects he can interact with, helping him navigate through the visual clutter in the game's detailed and overcrowded environments.

This time, the maps of the main locations have been completely redesigned. All the key features are there somewhere – the doctor's office, an ornate clock, gallows in the middle of an eerily large area – but now they feel like a blurry memory of the original, where familiar sights are transformed into something new. Like being trapped in a nightmare, the clash of the familiar and unfamiliar leads you through paths you think you know, only to get completely lost. My old experience and favorite guides didn't help much here, which helped make the remake feel as fresh and dangerous as the original.

Puzzles and combat

Some of these changes come from new and redesigned puzzles. The standard difficulty is perfectly balanced, providing something challenging and satisfying to solve without the need for taking notes. Unfortunately, the new physical tasks are less successful, too often involving pushing a box from one place to another, while some less exciting challenges from the original remained. Dropping juice cans down a chute on the third floor to find a key item wasn't a fun or thematically relevant task 23 years ago, and it isn't now.

Many better tasks that didn't make it into the game have been transformed into unobtrusive reminders of the past. New players will surely wonder why someone is leaving a horseshoe covered in wax, but returnees will immediately recognize the reference. These discoveries suggest that James's 2024 adventure is just the latest loop in an endless nightmare, layers of mixed torment, but they are also a reminder that I am playing a version of Silent Hill 2, not the original.

Sillent hill

While it can be clever and subtle, Silent Hill 2 sometimes faces horrors in their pure form, twisting in corridors and spitting... I don’t even want to know exactly what those creatures are spitting. Even on the default difficulty level, and with decades of experience in the original game, these beings are still dangerous—to survive, I had to treat them with caution.

Or try to hit them with an iron pipe. Close-quarters combat is rough and frantic. Technically speaking, it is very simple—just keep pressing the attack button until they fall—but when talking about a desperate man trying to fight off terrifying creatures with whatever he can find, a simpler system makes more sense. Unfortunately, this combat style becomes monotonous over time.

Total Score
9.0
AmazingMust Play

Silent Hill 2

Bloober Team 08/10/2024
Available On: PC PlayStation

The Good

  • ● Masterful atmospheric design
  • ● Thoughtfully redesigned and expanded maps
  • ● Brilliant use of modern technology

The Bad

  • ● Repetitive physical tasks,
  • ● Combat encounters can occasionally feel monotonous

Stay Connected

Follow us for the latest gaming news and updates

TechPlay.gg

© 2026 TechPlay.gg•All rights reserved. Content sharing is permitted only with a mandatory active link to the original source.

Unauthorized use of text, photos, or video is prohibited.

#AAA#Horror

Share this review

adi

About Adi Zeljković

They say he never sleeps! He lives in the blur between code and screen. While the world rushed through levels, he transcribed the cries of fallen bosses and the whispers of the machine. After 30 years in the digital trenches, his ink is binary. He isn't here to review games—he's here to archive the chronicle of our digital existence.

Discussion (0)

Join the conversation

You must be logged in to leave a comment, like posts, and earn community XP.

Loading discussion...

On this page

  • The role of fog and exploration
  • Puzzles and combat

Trending Now