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Darkenstein 3-D – review
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Indie Gems
7.6/10

Darkenstein 3-D – review

adi

Adi Zeljković

Reviewer

08/12/2025Published
4 min readRead Time
0Views

As someone who spent many sleepless nights in the nineties "clearing" Nazis in Wolfenstein 3D and demons in Doom, Darkenstein 3-D hit me like a shotgun blast to the face the moment I started playing. This game was developed over four years by a single passionate indie developer (with publishing support from the legendary MicroProse). This isn't just an homage – it’s a bloody love letter to the golden age of boomer shooters. Through 13 hand-designed levels, I felt a total return to an era where only you, your shotgun, and hordes of politically incorrect enemies exist.

After more than 10 hours of the campaign, searching for secrets, and multiple playthroughs, here is my detailed impression: this is a free gem that surpasses a mountain of paid titles, filled with speed, brutality, and retro spirit.

Retro visuals and sound

The graphics are a retro dream come true – low-poly models, vibrant pixelated textures, and fountains of blood splashing everywhere after every shotgun blast. The levels are grimy and detailed: from Nazi bunkers with heavy metal doors and labs full of green slime, all the way to transitions into surreal dimensions with floating platforms and grotesque creatures.

Every level has its own unique vibe – from gray concrete corridors to hellish landscapes bathed in red light. Secret rooms hide humorous details, like "Hitler’s toilet," which will surely make you laugh. The sound is brutally good: the metallic click of reloading, enemy cries, deep bass on kicks, and a heavy metal soundtrack that relentlessly pumps adrenaline.

Perfected movement and the kick mechanic

The movement is perfect – classic WASD + mouse, without any aim-assist, just like the good old days. Right from the start, I carry a full arsenal: a pistol for precise headshots, a shotgun for close-quarters massacre, a rocket launcher for groups of enemies, and special weapons like a flamethrower and an analog to the cult BFG.

The best part? The kick mechanic based on stamina. The kick serves to knock back Nazis, break barrels for ammo, or open hidden passages. The feeling in action is priceless: sprinting through a corridor, kicking a group of soldiers to push them back, and then finishing the job with a shotgun. Reloading is fast, but the key to success is smart weapon switching mid-fight.

Enemies and level design

The enemies are the true stars: ordinary soldiers with MP40s, scientists throwing grenades, fast mutated homeless people, and demons with different AI behaviors (some try to flank you, others hide). Boss fights are epic – there’s a Nazi general with a dog (yes, they kidnapped my dog, now I’m taking their lives!) and grotesque mecha robots. There are no checkpoints, but health pickups and extra lives make death feel fair – restarting a level isn't a grind, but a lesson.

All 13 levels are masterfully designed labyrinths – multi-layered, with alternative paths, keys for locked doors, and fake walls. An example of genius design: on the fifth level, I found a hidden elevator behind a fake wall, which brought me a permanent health increase and a super-shotgun. The puzzles are simple but clever. The transition from classic WWII bunkers to Lovecraftian horror in later levels is a brilliant twist that gives the game freshness and a sense of progress. Although a level takes 20-40 minutes, 100% completion (all secrets and kills) takes hours.

Replayability and technical performance

Although there is only one campaign, hardcore modes (hardest difficulty, limited weapons) and Steam Workshop support (custom maps) make the game infinitely playable. There is no multiplayer, but the single-player is intense enough. Achievements for speedrunning and finishing without taking damage add an extra layer of challenge. Best of all – the game is free forever, with no microtransactions, just pure fun.

Technically, the game runs flawlessly even on weaker PCs and supports controllers. The only minor downsides are occasional enemy pathfinding issues in crowds and the lack of a built-in level editor (though the Workshop exists). For purists, it’s perfect, while casual players might get lost due to the lack of a map.

Darkenstein 3-D isn’t just a game – it’s proof that a solo developer can make a retro shooter at a AAA level. Blood, speed, secrets, and dark humor make it a must-play for fans of Doom and Wolfenstein!

Total Score
7.6
GoodRecommended

Darkenstein 3-D

Rowye 01/06/2022
Available On: PC

The Good

  • ● Perfect retro speed and brutality that captures the high-adrenaline essence of 90s classics like Doom and Wolfenstein 3D
  • ● The "Kick" mechanic is exceptionally well-implemented
  • ● Masterfully designed labyrinthine levels

The Bad

  • ● Occasional pathfinding issues
  • ● The lack of an in-game map
  • ● No built-in level editor

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adi

About Adi Zeljković

They say he never sleeps! He lives in the blur between code and screen. While the world rushed through levels, he transcribed the cries of fallen bosses and the whispers of the machine. After 30 years in the digital trenches, his ink is binary. He isn't here to review games—he's here to archive the chronicle of our digital existence.

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On this page

  • Retro visuals and sound
  • Perfected movement and the kick mechanic
  • Enemies and level design
  • Replayability and technical performance

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