
World of Tanks: HEAT launches May 26, 2026
"The battlefield is about to erupt! World of Tanks: HEAT, a new standalone free-to-play tactical vehicle shooter, launches on May 26."
The battlefield is about to erupt! World of Tanks: HEAT, a new standalone free-to-play tactical vehicle shooter, launches on May 26. Set in an alternate post-WWII era, HEAT delivers a faster, more dynamic take on armored warfare driven by team-based combat.
Check out the official launch date announcement cinematic trailer directed by Ilya Naishuller (Hardcore Henry, Nobody) and featuring music by his band, Biting Elbows [LINK]
World of Tanks: HEAT will be available across PC (Wargaming Game Center and Steam), Steam Deck, PlayStation 5, Xbox Series X|S, and NVIDIA GeForce NOW, supporting full cross-platform play and progression.
HEAT is built from the ground up on a new proprietary engine developed in-house by Wargaming. This technology delivers modern visuals and immersive environments while enabling fast, responsive gameplay optimized for smooth performance across a wide range of hardware.
At launch, players can expect:
· Eight Agents: Three battlefield roles — Defender, Assault, and Marksman. Each Agent commands a lethal two-vehicle roster, with each vehicle tailored to its role in combat.
· Fifteen vehicles: Every vehicle supports a different playstyle and can be fully customized through modules and equipment. Whether holding the frontline or striking from a distance, there’s a tank that is ready for the job.
· Eight maps: The battlefields span a wide range of biomes, settings, and visual styles, each designed to support multiple playstyles across game modes.
· Four PvP modes: Hardpoint, Control, Kill Confirmed, and Conquest are available.
With launch just a week away, players can prepare now by joining the community and wishlisting the game ahead of release - https://wotheat.com.
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About Adi Zeljković
They say he never sleeps! He lives in the blur between code and screen. While the world rushed through levels, he transcribed the cries of fallen bosses and the whispers of the machine. After 30 years in the digital trenches, his ink is binary. He isn't here to review games—he's here to archive the chronicle of our digital existence.
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