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GTA 6: The story behind Project Americas, delays and leaks

Adi Zeljković
By Adi Zeljković
5 MIN READ
Gaming

“A new report reveals why GTA 6 was delayed, what happened to Project Americas, and how Rockstar dealt with major leaks during development.”

As the gaming community prepares for the long-awaited release of GTA VI, scheduled for November 19 on PlayStation 5 and Xbox Series X/S, fascinating details are emerging from Rockstar Games about the turbulent development of this massive project.

According to an extensive new Bloomberg report featuring interviews with key figures at the studio, GTA VI looked completely different during its early planning stages, with an original scope far larger than what players will experience at launch.

When a small team from Rockstar traveled to Miami in 2015 to lay the groundwork for the new game, the project carried the codename Project Americas. The vision was extraordinarily ambitious, with plans to include large stretches of land across North and South America.

However, the realities of game development and the enormous resources required to build such a world forced the team to narrow its focus.

The map was eventually scaled back to Miami and its surrounding areas. Even so, the fictional state of Leonida, including major locations such as Vice City, the Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga, will reportedly feature a world three times larger than the vast environments seen in 2018's Red Dead Redemption 2.

Why GTA VI was delayed and how rockstar managed multiple projects

One of the main reasons GTA VI has taken so long to arrive comes down to an internal redistribution of resources at Rockstar.

Originally, the company planned to develop GTA VI and Red Dead Redemption 2 simultaneously, which would have allowed the next installment of its satirical crime series to reach the market sooner.

However, as the ambitious Western continued to grow, Rob Nelson realized that virtually all available resources across Rockstar's network of studios would be needed to complete Red Dead Redemption 2 in time for its 2018 release.

That decision pushed back meaningful progress on GTA VI by several years. Nevertheless, studio executives believe the sacrifice was worthwhile, as the technological foundations and development work completed for Red Dead Redemption 2 directly benefited the creation of the new game.

GTA VI subsequently experienced several delays, moving from its original 2025 release window to May 2026 and eventually to its final scheduled release date in November 2026.

When Take-Two Interactive CEO Strauss Zelnick learned about the second delay, he jokingly told the development team, "Please tell me you're kidding."

However, according to head of development Phil Hooker, the delays were never the result of major development crises. Instead, they reflected the fact that certain parts of the game continued to evolve until the very end, with details still changing just months before release.

The extraordinary level of anticipation is also reflected in reports that GTA VI has already generated approximately $600 million in pre-orders, a figure that could reportedly climb to an astonishing $2 billion before the game even launches.

The nightmare of GTA VI leaks and a living, breathing open world

Beyond the technical and logistical challenges, GTA VI's development was also marked by major security breaches.

Reflecting on the notorious September 2022 cyberattack, when dozens of unfinished gameplay clips were leaked online, development lead Aaron Garbut described the experience as deeply uncomfortable and invasive.

Watching millions of people examine unfinished graphics and animations years before the game was ready for the public was an emotionally difficult experience for the entire team. Garbut compared it to the feeling of someone going through your dirty laundry.

Despite further leaks that continued to surface through an individual known as CYBERLEEK, Rockstar remained focused on its ultimate goal, even establishing an entirely new studio in Los Angeles dedicated exclusively to advanced artificial intelligence and the creation of believable NPCs.

Early impressions from those who have played unfinished versions of GTA VI suggest that these efforts have paid off.

Hooker recalled a gameplay session in which his objective was simply to reach a particular mission, but he became completely distracted along the way.

Instead of taking a straightforward route to his destination, he crashed into another car, calmly resolved the situation with its driver, visited a store to purchase health-restoring supplies, and got into a confrontation with an NPC who insulted him. Along the way, he also robbed an unattended cash register.

When the police began chasing him, he escaped in a stolen vehicle with the intention of selling it for a substantial amount of money.

However, halfway through his journey, another vehicle playing loud music crashed into him.

Chasing that vehicle eventually led him to a hidden warehouse filled with goods intended for resale.

After two full hours of gameplay, Hooker realized he had made virtually no progress toward his original mission.

The experience perfectly illustrates just how alive and unpredictable the world of Leonida has become, with countless side stories and unexpected encounters capable of pulling players away from their original objectives.

What exactly awaits us on the streets of Vice City, and whether GTA VI will live up to its reputation as the most anticipated game of the generation, will become clear in less than a month.

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Adi Zeljković
The AuthorAdi Zeljković

They say he never sleeps! He lives in the blur between code and screen. While the world rushed through levels, he transcribed the cries of fallen bosses and the whispers of the machine. After 30 years in the digital trenches, his ink is binary. He isn't here to review games—he's here to archive the chronicle of our digital existence.

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