
GOG is preparing a client with native Linux support
"The digital game store GOG (formerly Good Old Games) has always enjoyed a special kind of respect among gamers who value freedom and true ownership of their titles, free from the "shackles" of DRM."
The digital game store GOG (formerly Good Old Games) has always enjoyed a special kind of respect among gamers who value freedom and true ownership of their titles, free from the "shackles" of DRM. This status as a "liberator" has, for years, raised a persistent question for GOG management: If they truly prefer free software, why is there no native client for the movement's primary digital representative—Linux? It seems that pressure, and more specifically the current trend of moving away from the Windows environment, has resulted in the popular platform finally turning toward the alternative.
Following the news from a few weeks ago that one of the co-founders regained control of the site from the parent company CD Projekt, an interesting position appeared in the job listings section. They are looking for an engineer to open "new frontiers" for the GOG platform. An AMA (Ask Me Anything) marathon on Reddit subsequently confirmed that this isn't just a case of following a marketing trend.
When asked when GOG Galaxy would appear as a Linux package, they responded in their characteristic, sincere manner—carefully stating that "the process has begun, but it is still too early for any estimates regarding a release date." The statement emphasized that the growing popularity and importance of Linux in the gaming world can no longer be ignored.
The news was further "heated up" by a comment from one of the developers, who admitted to being a huge fan and user of the "penguin" in their private life. Valve is already experienced with its open-source tool Proton, which has set the standards and built the infrastructure for potential followers. Implementation specifics are still under wraps, but the message is clear: work is officially underway, and a Linux client will indeed be arriving in our home directories.
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About Adi Zeljković
They say he never sleeps! He lives in the blur between code and screen. While the world rushed through levels, he transcribed the cries of fallen bosses and the whispers of the machine. After 30 years in the digital trenches, his ink is binary. He isn't here to review games—he's here to archive the chronicle of our digital existence.
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