Rocket League Unreal Engine 6
Gaming

First Rocket League Unreal Engine 6 gameplay revealed

Adi Zeljković
By Adi Zeljković
2 MIN READ
Gaming

The first Rocket League gameplay running on Unreal Engine 6 has been shown, revealing upgraded visuals, grass deformation and volumetric smoke.

Rocket League is set to become the first game powered by Unreal Engine 6 in 2027.

While the new version will not be called Rocket League 2, it will represent the biggest technical overhaul the game has received in more than a decade.

However, the developers have emphasized that the major engine upgrade is not intended to make Rocket League feel like a completely different game.

As part of the transition, Epic Games and Psyonix recently invited professional Rocket League players to test the new version and provide direct feedback on how it feels to play.

According to the players involved, there is still a significant amount of work to be done before the Unreal Engine 6 version is ready. Still, they welcomed the developers’ decision to involve experienced players early in the process and gather feedback before making major changes to the game.

A short video clip has now given fans their first glimpse of Rocket League gameplay running on the new engine, along with some of the visual improvements currently being developed.

In addition to the previously announced grass deformation system, the footage also shows volumetric smoke effects coming from the vehicles, giving the game a more detailed and dynamic look.

The brief gameplay showcase offers only a small taste of what is coming, but it provides the clearest look yet at how Rocket League may evolve as it moves to Unreal Engine 6.

Add TechPlay.gg as a preferred source on Google

See more of our gaming news, reviews and guides when you search for the latest gaming topics.

Stay Connected
Tags:GamingGaming
Share:
Adi Zeljković
The AuthorAdi Zeljković

They say he never sleeps! He lives in the blur between code and screen. While the world rushed through levels, he transcribed the cries of fallen bosses and the whispers of the machine. After 30 years in the digital trenches, his ink is binary. He isn't here to review games—he's here to archive the chronicle of our digital existence.

View Author Page

Discussion(0)