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EA Sports UFC 6 officially announced and PC is not mentioned for now!
NewsGamingEA Sports UFC 6 officially announced and PC is not mentioned for now!
Gaming

EA Sports UFC 6 officially announced and PC is not mentioned for now!

XLBanana47

Nenad Divljaković

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2 min readRead Time

"Rumors have been circulating for a while that UFC 6 would be officially announced this week. In the end, it happened—just away from the spotlight or any footage from the ring."

All we actually got was a sparse amount of information regarding the platforms the game is coming to, as well as the release date.

As for official information, we know that EA Sports UFC 6 arrives on June 19th this year for PlayStation 5 and Xbox Series consoles. The rumors claiming the game would be announced this week and that the release date would be June 19th also claimed that we would finally be playing UFC on the PC platform this year. It wasn't specified whether that version would appear simultaneously with the console version, but it was mentioned that it would support crossplay with other platforms. So far, there is no confirmation of this, but it’s possible we will get one when the gameplay reveal arrives.

I say this because the game was announced without any trailer or snippet of gameplay; the only thing we received was an Instagram post featuring Alex Pereira on the front page. But who cares about gameplay when we know we can spend our money on the Fighter Pass, Expansion Pass, and VIP Pass, as well as other microtransactions? Reason enough to pre-order the game, which is available at a price of 80€ for the Standard Edition, while the Ultimate Edition costs an incredible 110€ and, along with additional content, grants 7 days of early access.

The official EA page states:

"EA Sports UFC 6 is powered by fighters. Evolved striking and motion systems bring UFC stars to life in the Octagon, while new game modes introduce immersive storytelling that makes every fight feel personal. Square up and fight your fight."

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XLBanana47

About Nenad Divljaković

A hyper-critical columnist with a deep-seated love for philosophy and obscure games, perpetually seeking meaning in both narrative and mechanics. He values experiences that pose more questions than they provide answers—especially when delivered through sharp dialogue and innovative design.

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