Capcom held a conference yesterday where the company outlined the future direction of its proprietary RE Engine, which is used in most of its games. The so-called REX Project is envisioned as the next-generation evolution of RE Engine and will include several major steps, including deeper integration of AI technology.
According to a report from Japanese outlet GameBiz, Capcom wants to increase the efficiency of its game production, reducing the time and resources required to develop games. As part of that effort, the company plans to use AI across various areas of production.
While this is something that will inevitably become more common across the video game industry, the use of AI is still viewed with concern over fears that games could turn into “AI slop.”
Capcom therefore emphasizes that it does not plan to use generative AI to create assets for its games. However, the company clearly sees a future in which games are developed with the help of AI technology in areas such as performance testing, development of additional tools, and similar tasks.
The use of AI technology in video game development remains a hot topic, and several studios have already faced public controversy over their use of AI tools in production.
Controversies surrounding AI use in game development have affected teams at Larian Studios, Warhorse Studios, and Japanese developer Level-5.
According to recent surveys, more than 85% of Japanese game studios use AI technology in some form during video game development.

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