
Best games inspired by H.R. Giger and Zdzisław Beksiński!
"H.R. Giger and Zdzisław Beksiński are among the rare artists whose names, when searched, yield endless galleries of their work rather than photos of the men themselves."
They serve as a perfect example of creators who remain almost entirely overshadowed by the massive cultural footprint of their own creations.
You have almost certainly encountered their art before, even if you didn't know the names behind it. Giger is most famous for his "biomechanical" style—a term he coined to describe the unsettling fusion of organic human forms with cold machinery, pipes, and metal. On the other hand, Beksiński is defined by his dystopian surrealism. His work is typified by massive, apocalyptic, and decaying worlds built of sand and bone, often using a palette that is notably warmer than that of his Swiss contemporary.
Scorn

We have to start with the most obvious example: Scorn. This atmospheric FPS horror game is a project by a Serbian studio where every frame practically screams Giger’s influence. The game takes place in an open-ended world of interconnected regions, each serving as a complex machine filled with puzzles that players must solve to progress. Unlike typical shooters, the combat here is secondary and can often be avoided entirely. Built around a "thrown into the world" philosophy, the game offers no hand-holding; instead, it pulls you into a deep sense of disorientation, leaving you to navigate and interpret its wordless, alien environment on your own.
Necrophosis

The next title on our list is Necrophosis, a game that is perhaps best described as a walk through a lost gallery of Zdzisław Beksiński. While Scorn drew heavily from Giger’s biomechanics, this project leans in the opposite direction, focusing on the "fantastic realism" of the Polish artist. The world of Necrophosis is one of absolute stillness and monumental decay—here, you aren't exploring buildings, but rather giant skeletal structures that look as if they’ve sprouted directly from the earth itself.
Lust from Beyond

Lust from Beyond boldly ventures into an aspect of Giger’s work that is often ignored or censored in mainstream culture: his obsession with the "erotic grotesque." While other games draw inspiration from his machinery, this title focuses on Giger’s philosophy of the body and sensual horror. The story transports you to the dimension of Lusst’ghaa—a world seemingly woven from pulsing flesh, black obsidian, and biomechanical shapes that are as alluring as they are repulsive.
Tormentum - Dark Sorrow

Tormentum - Dark Sorrow shows that you don’t need a massive budget or 3D graphics to get this specific aesthetic right. It’s a 2D point-and-click adventure that feels like a dark, hand-drawn book where Giger’s biomechanical shapes sit right alongside Beksiński’s melancholic architecture. Each screen is essentially a standalone painting, ranging from rusted prison cells to bizarre cathedrals made of bone. The game is very open about its influences, choosing to lean into them for its visual identity rather than trying to be subtle about it.
Alien: Isolation

No list would be complete without Alien, and it goes without saying that every Alien game is rooted in Giger’s influence. Even though you spend most of your time in Alien: Isolation navigating environments that aren't strictly Giger-inspired, that shifts significantly during the final acts of the game. Despite the largely industrial setting of the station, it remains the most faithful adaptation of Giger’s characters and creature designs to date.
Dark Seed I & II
While all the games mentioned so far have been inspired by Giger’s work to some degree, the people at Cyberdreams went a step further by landing an official collaboration with the man himself. Although he wasn't involved in the game’s development in a creative or supervisory capacity, he still gave the team behind I Have No Mouth, and I Must Scream access to his massive library of work. Because of this, Dark Seed remains a must-play for both fans of the artist and anyone who enjoys classic point-and-click adventures.
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About Nenad Divljaković
A hyper-critical columnist with a deep-seated love for philosophy and obscure games, perpetually seeking meaning in both narrative and mechanics. He values experiences that pose more questions than they provide answers—especially when delivered through sharp dialogue and innovative design.
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