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NewsPCAION 2 Development Team expands player communication beyond Korea and Taiwan
AION 2 Development Team expands player communication beyond Korea and Taiwan
PC

AION 2 Development Team expands player communication beyond Korea and Taiwan

Adi Zeljković
By Adi Zeljković
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CATEGORY:PC
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“NC is expanding AION 2 developer updates to a global audience ahead of the MMORPG’s September 2026 PC launch on Steam and PURPLE.”

NC is expanding its AION 2 communication campaign to a global audience, bringing the MMORPG’s developer-led video updates beyond Korea and Taiwan as the game moves toward its September 2026 launch on PC.

The company, formerly known as NCSOFT, announced the shift after recent promotional events in Los Angeles and Seoul. The goal is to open a more direct line between the AION 2 development team and players outside Asia, with ongoing updates expected to continue through launch and beyond.

In the latest developer video, Game Director Nam-Joon Kim, Head of AION 2 Global Publishing In-Sub So, and Executive Publishing Producer Merv Lee Kwai discussed the team’s plans for the game, including its core systems, its connection to the original AION, and the design approach behind its PvE and PvP content.

AION 2 is being positioned around several major MMORPG features, including full 3D flight, aerial combat and more than 200 dungeons. NC also highlighted a detailed character creation system, a wide selection of wing designs, pets that can also function as mounts, and an expanded take on the world and lore of Atreia.

The team is also leaning on the legacy of the original AION, with AION 2 set in a broader version of Atreia. According to Game Director Nam-Joon Kim, both new and returning players will be able to experience “the charm that the world of Atreia holds” through the sequel’s expanded setting.

AION 2 is currently scheduled to launch this September on PC via Steam and NC’s PURPLE platform. NC has not specified in this announcement whether additional platforms are planned.

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Adi Zeljković
The AuthorAdi Zeljković

They say he never sleeps! He lives in the blur between code and screen. While the world rushed through levels, he transcribed the cries of fallen bosses and the whispers of the machine. After 30 years in the digital trenches, his ink is binary. He isn't here to review games—he's here to archive the chronicle of our digital existence.

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