More than 17 years have passed since the moment the original Machinarium was released. Back then, we followed the story of the little robot Josef, who ended up in a scrapyard outside the mechanical Metropolis. He had to make his way back to the city in order to stop the plans of the notorious Black Cap Brotherhood gang and save his better half, Berta.
The sequel's plot picks up right where the original left off, and so now Josef and Berta end up in the wasteland of The Barrens, home to robotic tribes that are slowly running out of energy sources, which our heroes might change.
Unlike the first game, the title offers two playable characters, and so we will be able to switch control at any moment. Both robots offer unique abilities whose combination is key to solving spatial puzzles.
"We're not getting any younger, and the world seems to be ending, so if we were ever going to make Machinarium 2, now is the right time," Amanita CEO and designer Jakub Dvorský said. "We're also grateful to every player who waited patiently all these years. We couldn't have done it without them."
The sequel will also remain faithful in terms of narrative, so there is no text or speech; instead, all communication continues to take place through animated comic drawings and gestures. Composer Floex (Tomáš Dvořák) is doing the music once again.
The game is officially open for wishlisting on the Steam platform (confirmed for Windows and Mac), while an exact release date has not yet been specified by development studio Amanita Design.

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