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Adventure

Zork Zero: The Revenge of Megaboz

19897.3/ 10 · 29 votes5

Screenshots (9)

Artwork (1)

About

Lord Dimwit Flathead the Excessive was so much in love with himself that he ordered to erect a huge statue of himself in the Fublio Valley. This angered a local resident named Megaboz the Magnificent, who cast a curse over Dimwit and the entire Empire, and disappeared. Ninety-four years later, the curse is still in effect, and the king Wurb Flathead is looking for a brave adventurer who would find a way to remove it. This adventurer, naturally, is the game's protagonist, who possesses a piece of parchment given to him by his ancestors, which might be the key to the whole mystery...

Zork Zero: The Revenge of Megaboz is chronologically a prequel to the first three Zork games, and is a text adventure with a graphical interface and scene-based colors and borders. Like its predecessors, the game relies on puzzle-solving, including inventory item manipulation as well as logic-based puzzles. An interactive map, in-game hint system, and the included Encyclopedia Frobozzica are there to make the player's task somewhat easier. The game also includes four graphical mini-games based on popular logic puzzles.

Ways to play

Modes

Single player

Perspective

Text

Languages (1)

Languageaudiosubtitlesinterface
English

Game details

Business Model

Commercial

Media Type

3.5" Floppy Disk, 5.25" Floppy Disk, Download

Input Devices Supported/Optional

Keyboard, Mouse

Controller Types Supported

Analog Joystick

Additional Hardware Supported

Printer

Number of Offline Players

1 Player

System requirements

Min. CPU Class Required

Intel 8088 / 8086

Min. OS Class Required

PC/MS-DOS 2.0

Box art

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Facts

Developer

Infocom

Publisher

Infocom

Released

1989

Series

Zork

Platforms

PCDOSAmigaApple IIMac

Standing

Top 100% by want to play

Tags

Interactive fiction / text adventurePuzzle elementsFantasy