Screenshots (11)
About
The sequel to Zool sees him take on the bad guys Mental Block and Krool across 6 levels divided into 16 stages (Swan Lake, Bulberry Hill, Tooting Common, Snaking Pass, Mount Ices : 3 stages each and Mental Blockage : 1 stage). Additionally, Amiga CD32 version contains 1 extra level (Paper Plains : another 3 stages).
Zool 2 is a platform game where you control the titular "Ninja of the Nth Dimension" (or his girlfriend, Zooz, who can complete each level in a slightly different way) as he rampages through a variety of levels, collecting countless tasty treats, shooting any enemies that he encounters and finding bonuses (there's a variety of special power-ups Zool can find - for example, a bomb that follows him and can be blown up at any time to remove on-screen enemies or temporary invulnerability). New to the sequel is Zool's ability to scale walls and his new spinning attacks.
On each level, you have to collect 99% of the tokens within an allocated time limit, and then find the exit across the multi-directionally-scrolling levels. There are lots of hidden areas to see, including a bonus Breakout game starring Zool's pet 2-headed intergalactic wonderdog Zoon.
Ways to play
Modes
Perspective
Game details
Business Model
Commercial
Media Type
3.5" Floppy Disk, CD-ROM
Input Devices Supported/Optional
Gravis Gamepad, Keyboard
Controller Types Supported
Analog Joystick
Number of Offline Players
1-2 Players
System requirements
Min. CPU Class Required
Intel i386
Min. OS Class Required
PC/MS-DOS 3.1
Min. RAM Required
640 KB
Min. MSCDEX Required
2.1
Min. CD-ROM Drive Speed Required
1X (150 KB/s)
Video Modes Supported
VGA
Sound Devices Supported
Adlib, Roland MT-32 (and LAPC-I), Sound Blaster
Box art
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Facts
Developer
Publisher
Released
1993
Series
Zool
Platforms
Age ratings
Tags
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