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Zool 2

19937.7/ 10 · 37 votes7

Screenshots (11)

About

The sequel to Zool sees him take on the bad guys Mental Block and Krool across 6 levels divided into 16 stages (Swan Lake, Bulberry Hill, Tooting Common, Snaking Pass, Mount Ices : 3 stages each and Mental Blockage : 1 stage). Additionally, Amiga CD32 version contains 1 extra level (Paper Plains : another 3 stages).

Zool 2 is a platform game where you control the titular "Ninja of the Nth Dimension" (or his girlfriend, Zooz, who can complete each level in a slightly different way) as he rampages through a variety of levels, collecting countless tasty treats, shooting any enemies that he encounters and finding bonuses (there's a variety of special power-ups Zool can find - for example, a bomb that follows him and can be blown up at any time to remove on-screen enemies or temporary invulnerability). New to the sequel is Zool's ability to scale walls and his new spinning attacks.

On each level, you have to collect 99% of the tokens within an allocated time limit, and then find the exit across the multi-directionally-scrolling levels. There are lots of hidden areas to see, including a bonus Breakout game starring Zool's pet 2-headed intergalactic wonderdog Zoon.

Ways to play

Modes

Single playerMultiplayer

Perspective

Side view

Game details

Business Model

Commercial

Media Type

3.5" Floppy Disk, CD-ROM

Input Devices Supported/Optional

Gravis Gamepad, Keyboard

Controller Types Supported

Analog Joystick

Number of Offline Players

1-2 Players

System requirements

Min. CPU Class Required

Intel i386

Min. OS Class Required

PC/MS-DOS 3.1

Min. RAM Required

640 KB

Min. MSCDEX Required

2.1

Min. CD-ROM Drive Speed Required

1X (150 KB/s)

Video Modes Supported

VGA

Sound Devices Supported

Adlib, Roland MT-32 (and LAPC-I), Sound Blaster

Box art

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Facts

Released

1993

Series

Zool

Platforms

PCDOSJaguarAmigaAmiga CD32BlackBerryAntstream

Age ratings

ELSPA3+

Tags

Side view2D scrollingArcadePlatformLicensed