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Zombie Boom is a simple physics puzzle game with a non-deterministic physics engine. The player places grenades to remove all the zombies from the screen without loosing one of the body parts which are present on the screen. A limited amount of grenades is granted for each level, but receiving a gold mind might require to use less explosives than provided. Some levels also include quick-time events which needs to be solved to beat the level. There are six different set of levels, each of them having a different background.
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Start a ThreadGame and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.






