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SimulationStrategy / tactics

Zeus: Master of Olympus

17 October 20007.5/ 10 · 47 votesEveryone6

Trailer

Screenshots (18)

About

After Pharaoh, Impressions Games took its city building series into Ancient Greece, land of Zeus, Ares and his dragon, and many other mythological figures.

The most important change to the core of the previous games is how dwellings are built and improve. Instead of allocating single tiles of land the player can choose between building common and elite housing. These only expand inside the allocated plot; common houses cannot evolve into elite houses, which allow the player to build a city block immediately without worrying about newcomers building in the middle of a 2x4 block, rendering the four plots on each side almost useless.

The distribution of goods has also changed. While the production remains the same, goods are now sold at the Agora, a roadside market. Then, the player builds the shops and after they arrive from nearby warehouses and granaries, a peddler roams the streets, selling his goods until he is sold out (roadblocks can be used to control his path, keeping him in the neighborhood).

Finally, religion plays a larger -and more palpable- part than in previous games. In many missions, the player may be facing a monster summoned by a deity (which requires the player to call a hero such as Heracles by building him a nice building with all required commodities) or the Deity himself, which can cause extreme damage to the city (like Ares or Athena) or lure inhabitants away from the city (Aphrodite). To obtain their favor and blessings, the player first must build a gigantic temple and then offer a sacrifice, even if sometimes they help the player from their own kindness. While in previous games their actions were communicated by message boxes, in Zeus they have their own sprites, roaming across the city.

The rest of the game remains unchanged from the core of the series. The player is in charge of developing a plot of land and turn it into a thriving new city. For that, the player must build enough housing spots and provide jobs for the people, either working in production of raw material, manufacturing of goods or services done to the city. These services include philosophers, athletes and actors, who entertain the people and every four years take part in the Olympic Games, which brings fame to the city. Other services include tax collectors, water bearers, healers, watchmen, and superintendents. Each level (excluding sandbox games) have a goal that may range from stockpiling a number of goods, submitting neighboring cities, or acquire enough currency.

Ways to play

Modes

Single player

Perspective

Bird view / Isometric

Game details

Business Model

Commercial

Supported Systems/Models

x86 (32-bit)

Drivers/APIs Supported

DirectDraw

Media Type

CD-ROM, Download, DVD-ROM

Input Devices Required

Mouse

Input Devices Supported/Optional

Keyboard

Number of Offline Players

1 Player

Save Game Methods

Auto-save, Manual Save

System requirements

Min. CPU Class Required

Intel Pentium

Min. OS Class Required

Windows 95

Min. RAM Required

32 MB

Min. CD-ROM Drive Speed Required

4X (600 KB/s)

Min. Video Memory Required

2 MB

Video Modes Supported

Full screen, Window

Video Resolutions Supported

800×600, 1024×768

Box art

Also known as

Herrscher des Olymp: ZeusGerman title

Il Signore dell' Olimpo: ZeusItalian title

Le Maitre de l'Olympe: ZeusFrench title

Master of Olympus: ZeusUK title

Mestre do Olimpo: ZeusBrazilian title

Olympens Härskare: ZeusSwedish title

Señor del Olimpo: ZeusSpanish title

Zeus: Pan OlimpuPolish title

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Facts

Released

17 October 2000

Platforms

PCWindows

Age ratings

ESRBEveryoneUSK6ACBG8+ELSPA3+SELLTPCCE (IGAC)M/6

Standing

Top 99% by visits

Official website

Tags

Diagonal-downFree cameraIsometricReal-timeCity building / construction simulationManagerial / business simulationPoint and selectClassical antiquityEuropeFantasy