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In the 1990s Nintendo made a deal with Philips to develop 3 Zelda titles. The first 2 were side scrolling platformers, similar to Zelda II, and the third was a traditional top-down action adventure game.
Zelda’s Adventure looked interesting and it would be fun to play on a portable system. The Game Boy was chosen because of the existing Zelda games on the system.
The game sticks to the aesthetics of Link’s Awakening, but also incorporates some features from Oracle of Ages and Oracle of Seasons.
This is a complete port of the CDi original and was developed in GB Studio, with a few modifications.
Ways to play
Modes
Single player
Perspective
Bird view / Isometric
Engine
GB Studio
Also known as
Zelda's Adventure DX — Game Boy Color in-game title
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