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Wing Commander II: Vengeance of the Kilrathi - Special Operations 2

19924

Screenshots (15)

About

Zachary "Jazz" Colson, traitor to the Confederation, is being transported to his execution when he is freed by the Society of Mandarins. Meanwhile, Confed is testing its latest fighter, the Morningstar, on the Concordia. Performing the tests is the Wild Eagle Squadron, under the command of an old acquaintance: Todd "Maniac" Marshall. And while the Morningstar is still plagued with random failures of its jump drive, the Mandarin, under Jazz's command, have already set their eyes on acquiring the prototype for the Kilrathi.

The second Special Operations add-on to Wing Commander II adds a further 20 missions to fly. The new flyable fighter in the game is the Morningstar, which is armed with a tactical nuclear missile called the Mace, able to take out an entire fighter wing with one blast. Maniac returns as a wingman and brings the members of his squadron along. The story is told with the usual assortment of extensive cutscenes.

Player characters from either the original game or the first add-on can be transferred into Special Operations 2.

Ways to play

Modes

Single player

Perspective

First person

Game details

Business Model

Commercial

Media Type

3.5" Floppy Disk, 5.25" Floppy Disk

Input Devices Supported/Optional

Keyboard, Mouse

Controller Types Supported

Analog Joystick

Number of Offline Players

1 Player

System requirements

Min. CPU Class Required

Intel 80286

Min. RAM Required

640 KB

Video Modes Supported

EGA, MCGA, VGA

Sound Devices Supported

Adlib, Roland MT-32 (and LAPC-I), Sound Blaster

Box art

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Facts

Released

1992

Platforms

PCDOS

Tags

Player unitStory / mission