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About
When Two Worlds War is a strategic simulation of interplanetary conflict. Resources, power stations, farms, laboratories, etc are controlled through a state-of-the-art military workstation used to explore and conquer other worlds. The strategy is to increase your own planetary resource and technology levels, while trying to build enough military units of a suitable type to conquer either a human or computer opponent.
Ways to play
Modes
Perspective
Game details
Business Model
Commercial
Media Type
3.5" Floppy Disk
Input Devices Supported/Optional
Mouse
Multiplayer Options
Modem, Null-modem cable
Number of Offline Players
1-2 Players
Number of Online Players
2 Players
System requirements
Min. CPU Class Required
Intel 8088 / 8086
Min. OS Class Required
PC/MS-DOS 3.0
Min. RAM Required
640 KB
Video Modes Supported
VGA
Sound Devices Supported
Adlib, Adlib Gold, ARIA Chipset, Roland MT-32 (and LAPC-I), Sound Blaster, Sound Blaster Pro
Box art
Also known as
When Two Worlds War: A Strategic Simulation of Interplanetary Conflict — Tag-lined title
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Start a ThreadGame and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.






