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Strategy / tactics

When Two Worlds War

19935.9/ 10 · 6 votesE8

Screenshots (6)

About

When Two Worlds War is a strategic simulation of interplanetary conflict. Resources, power stations, farms, laboratories, etc are controlled through a state-of-the-art military workstation used to explore and conquer other worlds. The strategy is to increase your own planetary resource and technology levels, while trying to build enough military units of a suitable type to conquer either a human or computer opponent.

Ways to play

Modes

Single player

Perspective

Bird view / Isometric

Game details

Business Model

Commercial

Media Type

3.5" Floppy Disk

Input Devices Supported/Optional

Mouse

Multiplayer Options

Modem, Null-modem cable

Number of Offline Players

1-2 Players

Number of Online Players

2 Players

System requirements

Min. CPU Class Required

Intel 8088 / 8086

Min. OS Class Required

PC/MS-DOS 3.0

Min. RAM Required

640 KB

Video Modes Supported

VGA

Sound Devices Supported

Adlib, Adlib Gold, ARIA Chipset, Roland MT-32 (and LAPC-I), Sound Blaster, Sound Blaster Pro

Box art

Also known as

When Two Worlds War: A Strategic Simulation of Interplanetary ConflictTag-lined title

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Facts

Released

1993

Platforms

PCDOSAmiga

Age ratings

ESRBE

Tags

Top-downManagerial / business simulationSci-fi / futuristic