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8About
Unnecessary Roughness '96 is the 1996's incarnation of Accolade's series of American football games. Updates in this version attempt to correct the "arcadish" feel the previous had with a much bigger emphasis on team management and coaching. You can buy entire teams, make any trades, set salary caps, manage rosters and injuries, etc.
The statistical side of the game is spruced up, with more realistic scores, and an additional play-designer added to the editable features, which allows you to store up to 1,300 plays, to which you can even add audible calls.
On the gameplay side of things new features include an automatic pass reception which allows you to basically concentrate on using the quarterback. Also available is two player cooperative or vs gameplay modes, and new, clearer graphics, animations and sounds.
Ways to play
Modes
Perspective
Game details
Business Model
Commercial
Media Type
CD-ROM
Input Devices Supported/Optional
Keyboard, Mouse
Controller Types Supported
Analog Joystick, Digital Joystick
Additional Hardware Supported
Printer
Multiplayer Game Modes
Co-Op, Free-for-all / One-on-one (VS)
Number of Offline Players
1-2 Players
System requirements
Min. CPU Class Required
Intel i486 DX2
Min. OS Class Required
DOS 4.0 to 6.22
Min. RAM Required
8 MB
Min. CD-ROM Drive Speed Required
2X (300 KB/s)
Video Modes Supported
SuperVGA
Sound Devices Supported
Sound Blaster, Sound Blaster AWE32
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Facts
Developer
Publisher
Released
14 December 1995
Series
Unnecessary RoughnessPlatforms
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