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Unnecessary Roughness '96

14 December 19957.2/ 10Kids to Adults6

Trailer

Screenshots (8)

About

Unnecessary Roughness '96 is the 1996's incarnation of Accolade's series of American football games. Updates in this version attempt to correct the "arcadish" feel the previous had with a much bigger emphasis on team management and coaching. You can buy entire teams, make any trades, set salary caps, manage rosters and injuries, etc.

The statistical side of the game is spruced up, with more realistic scores, and an additional play-designer added to the editable features, which allows you to store up to 1,300 plays, to which you can even add audible calls.

On the gameplay side of things new features include an automatic pass reception which allows you to basically concentrate on using the quarterback. Also available is two player cooperative or vs gameplay modes, and new, clearer graphics, animations and sounds.

Ways to play

Modes

Single player

Perspective

Bird view / Isometric

Game details

Business Model

Commercial

Media Type

CD-ROM

Input Devices Supported/Optional

Keyboard, Mouse

Controller Types Supported

Analog Joystick, Digital Joystick

Additional Hardware Supported

Printer

Multiplayer Game Modes

Co-Op, Free-for-all / One-on-one (VS)

Number of Offline Players

1-2 Players

System requirements

Min. CPU Class Required

Intel i486 DX2

Min. OS Class Required

DOS 4.0 to 6.22

Min. RAM Required

8 MB

Min. CD-ROM Drive Speed Required

2X (300 KB/s)

Video Modes Supported

SuperVGA

Sound Devices Supported

Sound Blaster, Sound Blaster AWE32

Box art

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Facts

Developer

Accolade

Publisher

Accolade

Released

14 December 1995

Series

Unnecessary Roughness

Platforms

PCDOS

Age ratings

ESRBKids to Adults

Tags

3rd-person (Other)IsometricManagerial / business simulationFootball (American)