Games database
Universal Paperclips cover art
Simulation

Universal Paperclips

by Frank Lantz·published by Everybody House Games

9 October 2017E17
BrowserMobileiOSAndroidiPad

Where to get it

Gallery

5

About

This unassuming simulation casts the player as a singleminded AI tasked with the manufacture of paperclips. As such, all the factory variables -- initially including pricing, marketing, and materials sourcing -- are at the player's discretion. As in other "clicker" idle games, in time players achieve or unlock automated scripts allowing them to leave behind the tedium of bending a piece of wire one at a time by clicking the mouse and instead accessing higher-level decisions relevant to satisfying the conditions of their program, such as speculating on the stock market, upgrading their manufacturing equipment, overhauling their own hardware with bleeding-edge quantum computing, and deploying an exponentially-growing army of drones and Von Neumann machines to render the entire universe down to raw materials suitable for the manufacture of paper clips.

Ways to play

Modes

Single player

Perspective

Text

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Facts

Developer

Frank Lantz

Also worked on it

Bennett Foddy

Released

9 October 2017

Platforms

BrowserMobileiOSAndroidiPad

Age ratings

ESRBE

Standing

Top 51% by want to play

Tags

Text-based / SpreadsheetReal-timeManagerial / business simulationMenu structuresPoint and selectSci-fi / futuristic