Trailer
Screenshots (29)
Artwork (1)
About
Alan Bradley once helped a computer genius named Kevin Flynn to defeat an evil artificial intelligence with the help of a security program called Tron. Twenty years later, Bradley has reached a new high point in his career: he succeeded in digitizing a human being into the computer and stored the secret of this technique in the Ma3a program. However, the powerful Future Control Industries (fCon) has gained access to this groundbreaking invention, and digitized hackers with the intention of dominating the computer network from within. Alan Bradley is kidnapped, and his son Jet, a computer game programmer, enters the world inside the computer, searching for answers.
TRON 2.0 is based on the events of the CG rendered 1982 film TRON, and has been conceived as a sequel to it. The game is a first-person shooter with light role-playing elements. As Jet Bradley, the player must battle digital opponents using guns, rods, grenades, missiles, and the iconic TRON disc. The named of locations and opponents resemble those of programs and other computer-related terms, sometimes with a humorous intention. Using most weapons, as well as acquiring ("downloading") various kinds of items depletes the player character's energy bar. Energy and health can be replenished at special terminals or gained in small amounts by defeating enemies.
The RPG elements appear in form of special items that can be collected and leveling up the player character, allowing the player to upgrade his parameters. The protagonist's level ("version") increases when a sufficient amount of so-called "build notes" has been collected. The player is free to increase any of the protagonist's five main attributes when leveling up. In addition, various "sub-routines" belonging to three classes - combat, defense, and utility - can be found and equipped. These may grant the main character special abilities, new weapons, or combat modifications. Each sub-routine can also be upgraded.
Players can race against each other in multiplayer light cycle races, designed by Syd Mead, the film’s concept and original light cycle designer. The game has unusual visuals, representing the inside of a computer program (stylized after the movie). It includes the voice acting of many actors and actresses who were part of the original movie cast.
Ways to play
Modes
Perspective
Languages (5)
| Language | audio | subtitles | interface |
|---|---|---|---|
| English | |||
| French | |||
| German | |||
| Italian | |||
| Spanish (Spain) |
Game details
Business Model
Commercial
Supported Systems/Models
x86 (32-bit)
Drivers/APIs Supported
Direct3D, Hardware TNL
Media Type
CD-ROM, Download, DVD-ROM
Sound Capabilities
DirectSound3D, EAX, EAX Advanced HD
Input Devices Supported/Optional
Keyboard, Mouse, Other Input Devices
Controller Types Supported
Analog Joystick
Additional Hardware Required
3D Accelerator
Multiplayer Options
Internet, LAN, Modem
Multiplayer Game Modes
Free-for-all / One-on-one (VS), Team
Number of Online Players
2-16 Players
GOG.com
Single-player
System requirements
Min. CPU Class Required
Intel Pentium III
Min. OS Class Required
Windows 98
Min. RAM Required
256 MB
Min. DirectX Version Required
DirectX 9.0
Min. CD-ROM Drive Speed Required
8X (1.2 MB/s)
Min. Video Memory Required
32 MB
Video Modes Supported
Full screen
Video Resolutions Supported
1024×768, 1280×960
Box art
Also known as
Tron 2.0: Killer App — Xbox title
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Facts
Developer
Released
26 August 2003
Series
Tron
Platforms
Age ratings
Standing
Top 22% by 24hr peak players
Tags
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