
Travellers Rest
by Isolated Games·published by Isolated Games, IndieArk
Reader score
8.3/ 10
11 votes
How long to beat
only 1 report18h
Rushed
main story only
25h
Normally
story and some extras
40h
Completionist
everything in it
Where to get it
Trailer
Gallery
6Screenshots
Key art
About
Travellers Rest is a single-player simulation game. The player takes the role of an innkeeper in a medieval fantasy setting, inheriting a small tavern with the goal of turning it into a thriving establishment. Guests of all sorts pass through the inn’s doors, from weary travelers to merchants and adventurers, and it is the player’s responsibility to keep them fed, rested, and satisfied. There is no overarching narrative beyond the management and growth of the tavern, with progress determined by how well the player maintains and expands their business.
From the start, the tavern is bare and modest. The player must furnish it, brew drinks, cook meals, and serve patrons while keeping the atmosphere welcoming. Cleaning, stocking supplies, and ensuring smooth service are part of daily operations. As the inn becomes more successful, profits can be reinvested into renovations and expansions, adding more seating, decorative flair, and new brewing or cooking equipment.
Gameplay revolves around crafting and management systems. Players gather ingredients such as grains, hops, fruit, and herbs to produce beer, wine, spirits, and meals. Recipes can be customized by adjusting proportions and ingredients, leading to variations in quality and patron preference. Brewing and cooking are time-based processes, requiring careful planning so that food and drink are ready when needed. Serving customers involves quickly providing their orders while keeping tables clean and tavern morale high.
Progression is tied to experience points earned in various activities like brewing, farming, cooking, and socializing. As skills increase, new recipes, crafting stations, and farming techniques become available. Farming outside the tavern is an important element, allowing the player to cultivate crops, raise animals, and secure a steady supply of raw materials. Balancing farming tasks with tavern service creates a cycle of preparation and execution that drives the game forward.
The economic system plays a central role. Profits from running the inn can be used to buy seeds, ingredients, and furniture. Customers pay based on the quality of food, drinks, and overall atmosphere. Prices can be adjusted, but overcharging may discourage guests. Inventory management is key, as running out of supplies during service reduces customer satisfaction and income. Strategic investments in brewing casks, ovens, or decorative items gradually elevate the inn’s reputation.
Ways to play
Modes
Perspective
Engine
Languages
20 languages, with audio, subtitles and interface
| Language | audio | subtitles | interface |
|---|---|---|---|
| Arabic | — | ||
| Chinese (Simplified) | — | ||
| Chinese (Traditional) | — | ||
| Czech | — | — | |
| Dutch | — | ||
| English | — | ||
| French | — | ||
| German | — | ||
| Hungarian | — | ||
| Italian | — | ||
| Japanese | — | ||
| Korean | — | ||
| Polish | — | ||
| Portuguese (Brazil) | — | ||
| Portuguese (Portugal) | — | ||
| Russian | — | ||
| Spanish (Spain) | — | ||
| Thai | — | ||
| Turkish | — | ||
| Ukrainian | — |
Also known as
TravellersRest.exe — Windows Executable
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Facts
Developer
Publisher
Released
28 July 2020
Platforms
Standing
Top 1% by 24hr peak players
Tags
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Game and studio data from IGDB, with release information from Steam, PlayStation, Xbox and Nintendo.














